[LAG] serveur Lag 80 players online

Discussion in 'Spigot Discussion' started by tintin_159, Jun 9, 2013.

  1. Dedicated server:

    Core: 2 x Xeon E5 2670 @3.3GHZ
    RAM: 24 GB of DDR3 RAM EC
    15K SAS disk - Raid 5
    Network 1 Gb / s
    Anti-ddos protection Arbor
    Ubuntu and optimized Java 7


    http://aikar.co/timings.php?url=5749061

    build: 909
     
  2. lol, how much you pay for that thing?
     
    • Winner Winner x 1
  3. joehot200

    Supporter

    Nothing specific that should be/is causing you lag.
     
    • Disagree Disagree x 1
  4. No, nothing at all....

    Don't listen to this fool, ChestShop looks like it may be causing it.

    However, your specs are very very very very very overkill for something like Minecraft...
     
    • Like Like x 2
  5. The big thing is, 24Gb ram, 2 Quad Core E5's..... Im just. wut.
     
  6. I'm more concerned about the SAS class drives....
     
    • Like Like x 1
  7. joehot200

    Supporter

    <I stand corrected. I was wrong>
     
    #8 joehot200, Jun 11, 2013
    Last edited: Jun 12, 2013
    • Disagree Disagree x 2
  8. 25%...... From 1 Plugin............. Leaving 75% for the other 30 some plugins..... and the server...... That will cause lag........
     
  9. You have several processes that take up a lot per tick. The largest of which is chestshop. Switching this for another plugin will result in a considerable performance increase. The second issue is entities, a problem any server faces. Up to you how much you want to limit that. Third is playermove event from worldguard which yout could disable. This would stop the greeting/farewell messages and player-entry flags from working though and the impact is not nearly as big as the former two.
     
  10. joehot200

    Supporter

    hcherndon There is 20 ticks per second, this means that it is in fact only taking up 1.5% of a server tick.

    Correct me if i am wrong.
     
  11. YoFuzzy3

    Supporter

    tintin_159
    For a start, try increasing the transaction interval in ChestShop's config.yml so less transactions can be made per second. Also in the future please do longer timings, otherwise we may have no idea what other plugins are doing at a longer interval.
     
    • Agree Agree x 2
  12. No, it is percent based. It is 25 percent regardless. :|
     
    • Informative Informative x 1
  13. /timings on. /timings paste. ????? Profit.