Solved Looks like Nether map corruption

Discussion in 'Spigot Help' started by Gerolf, May 31, 2018.

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  1. Lately I had hude lags coming from entity PigZombie (for short periods of time), but I couldnt find them anywhere in the game.
    This time I noticed something strange. Group of players was travelling in the Nether and then they teleported to overworld. Immediately tps starts to drop. First 20 sec after they left Nether https://timings.spigotmc.org/?url=lihoritaru, more time https://timings.spigotmc.org/?url=hahoyadeju https://timings.spigotmc.org/?url=gurixilafe
    Lags come from
    tickEntity - EntityPigZombie
    nether - doChunkUnload

    No players were in the Nether during lags. Then I entered Nether and lags gone.

    Is it some map corruption? And how to fix it? Does "repair region" option in MCEdit will help?
     
  2. #2 Gerolf, Jun 2, 2018
    Last edited: Jun 3, 2018
  3. Have you tried optimizing your spigot file? Tried alternates to spigot such as Paper? What are the specs of your machine?
     
  4. I run server for 2 years and everything was fine until recent java update... Specs are ok, I can hold 30 players with no problems (dedicated server, i3 6100, 16G ram) https://timings.spigotmc.org/?url=xeqoqewafu
     
    #4 Gerolf, Jun 5, 2018
    Last edited: Jun 5, 2018
  5. #5 Gerolf, Jun 6, 2018
    Last edited: Jun 6, 2018
  6. This looks to be a bad plugin, not a issue with the world. I suspect the plugin is running some tasks when nobody is in the nether.

    I'll try to give you more thorough advice when I get home
     
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