Low tps with 160 players.

Discussion in 'Performance Tweaking' started by Bouger, Sep 14, 2013.

  1. Try disabling CookieMonster maybe.
  2. Bouger Your timings sample is too small to be accurate, please sample for at least 10 minutes.
  3. Oh yeah, no doubts it is cookie monster.
  4. why?
  5. Look at the timings. Every entity death it eats up a full tick.
  6. And you recommend that i need delete this plugin? by which I replace it?
  7. Do you want your server to lag or not?
  8. prplz


    Recommend you have a dev modify/rewrite it.

    Edit: Or just remove it if you can, not sure how vital it is to you

  9. I remove the plugin but i have again 14 tps:
  10. joehot200


    Remove PVPStatsScoreboard. Cmon guys, get looking next time or maybe im just wrong! Damn thing eats as much resources as monsters!

    Also, banning all players from your server may stop this problem. <-- A joke, Obviously.

    Oh also vanquish all zombies from your server <-- not a joke, zombies are causing a lot of lag.
    #12 joehot200, Sep 15, 2013
    Last edited: Sep 15, 2013
  11. Thank you. http://aikar.co/timings.php?url=6112123
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  12. LiLChris

    LiLChris Retired Moderator

    What are your hardware specs?
  13. E3-1230 v1, 32 ram , 120 SSD
  14. prplz


    Appears to be entity movement. Check your entity counts. The best (in my opinion) command for this is /wg report (worldguard command). This will create a dump of how many of each type of entity is loaded and this could help you track down the source of all this entity cpu load (1k cow farm anyone? :D )

    Edit: Yeah I didn't read it enough, it says zombie and skeletons mostly, so probably some kind of mob grinder is causing this lag.
  15. I put the plugin "mob cash", because if or if users need to earn money for killing mobs but apparently these plugins give a delay to the server.
    Is the map crashed?

  16. Update spigot which will fix most of the zombie lag.
  17. Hello Bouger,

    From evaluating this post, if you are still receiving lag I have a recommendation for you from my experience with a 200 player server.

    View Distance: People hate to change this, however if it gets lowered to 8 or 9 there will be less chunk loading.

    Mob Spawning: Try and filter how many mobs can spawn near spawners, otherwise set a limit of 600 or something relative.

    Upgrade your Hardware: You run at 3.2 GHz, some higher end processors like the Intel E3-1270v3 is at 3.5GHz, which is far faster.

    These are a few points, but if you need be to troubleshoot further in, I'll have to pay a visit to your server and figure out things myself. I already assume there are no console errors being spammed.