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Discussion in 'News and Announcements' started by md_5, Jan 14, 2018.
Wasn't ever on the nexus, only stash
Huh weird, I remember org.bukkit.bukkit 18w02a being on there at some point.
It begins. https://minecraft.net/en-us/article/minecraft-113-pre-release
Squeeeeel, im going to refresh the buildtools page daily now! Does anyone know if Spigot will release builtools for 1.13 pre or are they waiting for the full release?
You will see a post on the Frontpage and maybe via the Twitter account
We look forward to that day!
can't wait to get the first prerelease of spigot.
Given block states are an important feature in 1.13, would it be possible to implement some methods to take advantage of them?
Vanilla now references items/block as one long string instead of data values, which holds the block state and any NBT data. Some examples on the wiki look like this:
Having some built-in method to convert between Blocks/ItemStacks and a string like above might help with saving and referencing items, especially in cases like configs, allowing more specific control over items by the end-user.
Similarly, some method to manipulate vanilla's block states on a given block object would be nice, again providing more fine control over the individual block, as well as checking for specific varieties of a block. Being able to check for a case such as if a pane is connected on a certain face, for example, may be helpful for some plugins
Have you looked at the linked API at all?
I have actually taken a look in-game and at the specification protocol on wiki.vg
They have replaced team prefix String(16) to Chat. (Actually supports enough characters to take the scoreboard of my screen)
Don't know if this is a final decision but we might be in the safe.
This would also remove the need for even editing both prefix/suffix since the prefix could contain all of each line.
It's still better to analyze a string to separate placeholders to the right so you don't have to update static text
Yeah more efficient, and as long as the placeholder is 16 chars or less.
As far as I’ve tested though this doesnt have a character limit for prefix/suffix.
The objective is immutable though. Cannot change the display name. The method is also deprecated in the 1.13 API which I guess means no more animated scoreboard titles. Unless a new method is made.
That's actually a bug (MC-131382); they re-added the packet to change the display name but did so incorrectly (and nobody noticed because it's not something easy to test). Hopefully that'll be fixed before 1.13 proper releases.
Ah so that’s not an intentional change. Thanks for clearing this up.
Does anyone have any idea if BuildTools will support 1.13 pre releases anytime soon. Or are the devs going to wait until full release is out.
@md-5 Since there are some renames to the items and blocks in pre5 could you please update the API preview?
Not sure its ready
Why exactly do you copy paste the first Google result for Minecraft 1.13 here?
There are some changes I don't fully understand why. For example, why are GOLD_BOOTS changed into GOLDEN_BOOTS?