Solved Mob's aren't spawning naturally and through spawners...

Discussion in 'Spigot Plugin Help' started by BlueJ, Aug 2, 2017.

  1. I was testing out silk spawners and I soon realized that mobs aren't spawning. So I grabbed an egg and tried spawing an pig and that wouldn't even work?! I placed down a pig spawner and that wouldn't spawn. Nothing is spawning and I can't make anything spawn on my server!?
     
  2. Could you send a list if your plugins?
     
  3. Celebrimbor

    Patron

    server.properties and plugin list please.
     
    • Agree Agree x 1
  4. AAC
    Citizens
    CommandNPC
    Crazy Crates
    CustomEnchants
    EpicRename
    Essentials
    Factions
    HeadDatabase
    Holographic Displays
    KitAdder
    MVdWPlaceHolderAPI
    Multiverse-Core
    PermissionEx
    PlayerSkill
    ProtocolLib
    ShopGUI+
    SilkSpawners
    SimpleVouchers
    SpigotLib
    Vault
    ViaVersion
    WorldEdit
    WorldGaurd
     
    • Agree Agree x 1
  5. #Minecraft server properties
    #Tue Aug 01 22:26:59 EDT 2017
    spawn-protection=0
    max-tick-time=60000
    generator-settings=
    force-gamemode=false
    allow-nether=true
    gamemode=0
    broadcast-console-to-ops=true
    enable-query=false
    player-idle-timeout=0
    difficulty=1
    spawn-monsters=true
    op-permission-level=4
    resource-pack-hash=
    announce-player-achievements=true
    pvp=true
    snooper-enabled=true
    level-type=DEFAULT
    hardcore=false
    enable-command-block=false
    max-players=40
    network-compression-threshold=256
    resource-pack-sha1=
    max-world-size=29999984
    server-port=25591
    debug=false
    server-ip=192.95.37.203
    spawn-npcs=true
    allow-flight=false
    level-name=world
    view-distance=10
    resource-pack=
    spawn-animals=true
    white-list=false
    generate-structures=true
    max-build-height=256
    online-mode=true
    level-seed=
    use-native-transport=true
    motd=A Minecraft Server
    enable-rcon=false
     
  6. Are they enabled in the multiverse config
     
  7. Yes, every world they are enabled.
     
    • Winner Winner x 1
  8. Could you possibly have made a world guard region and have mob spawning disabled in it?
     
  9. No, only regions were spawn and the warzone. I tested this in the Wilderness, no regions.
     
  10. Maybe it's something in the the silk spawners config other than that I'm not sure
     
  11. I checked silk spawers, I've had other servers where it worked perfectly without no problems, I think its a plugin.
     
  12. Than maybe check out simple spawners
     
  13. Check your gamerule. There's a gamerule called doMobSpawning. Make sure it isn't false.
     
    • Agree Agree x 1
  14. maybe you set the difficulty peaceful
     
  15. A pig would still spawn on peaceful, though.
     
    • Funny Funny x 1
  16. use this skript i made it for you
    Code (Text):
    on mob spawning:
          close event
     
    • Optimistic Optimistic x 1
  17. In the worldguard/world/regions.yml you should also have a region for the world.

    Code (Text):
        __global__:
            members: {}
            flags: {}
            owners: {}
            type: global
            priority: 0
     
  18. There is no regions.yml in WorldGaurd...
     
  19. The regions which you said you had 'spawn' and 'warzone' will only apply to the Factions World.
     
  20. Why would that make a difference? I removed silk spawners and I got rid of it and it still doesn't work