Spigot [Mobs] CreaturesPlus - ItemsAdder addon 0.1

Port of CreaturesPlus Datapack to ItemsAdder

  1. LoneDev

    Benefactor

  2. LoneDev

    Benefactor

  3. LoneDev

    Benefactor

  4. This is the link of the pack
    https://www.dropbox.com/s/68gwd0gymofj7c9/Rx Sv Pack v1.2.zip?dl=0

    And here is the link of my data folder in /plugins/itemsadder
    https://www.dropbox.com/sh/pqo1chj8uwnxs0q/AACHs5wPWrv1i1mn4XU7oynFa?dl=0

    I used /iazip and /iatexture (although im using external link) but Im using the pack too
    and I cant see the mobs, only see some drinks
     
  5. LoneDev

    Benefactor

    Did you update to the very latest ItemsAdder?
    Seems that the .json file is not generated correctly and I think it's because you're not running the new version where I fixed some problems
     
    #6 LoneDev, Oct 14, 2020
    Last edited: Oct 14, 2020
  6. Im using ItemsAdder 2.1.5 and LibsDisguises Dev#770 (Oct 13th 2020) but I still cant see mobs friend
     
  7. LoneDev

    Benefactor

    This is really strange, any warning / error in console?

    This is strange because potion.json file doesn't contain any custom mob and this is not normal, ItemsAdder will generate the potions.json file if you use /iazip command





    Did you upload the pack.zip file from resource_pack folder? or you're using my file?
    [​IMG]
    https://itemsadder.plugin.ga/plugin-usage/resourcepack-hosting/resourcepack-on-dropbox
     
  8. I was using a link from dropbox but now Im using your file with a clean install of ItemsAdder 2.1.6 but I still cant see mobs, only potions...
     
  9. LoneDev

    Benefactor

    Are you 100% sure you followed the tutorial correctly?
    I literally have no idea why the .json file is not generated correctly with the new mobs..
     
  10. Kinda having the same issue, can only see the potion, but the model and texture files seems right.
    100% followed the tutorial, but using paper spigot 1.16.4 client
     
  11. LoneDev

    Benefactor

    are you using optifine? try without optifine
     
  12. Try using the pack.zip generated in itemsadder/data/resourcepack
    I had the same problem and now works
     
  13. I tried both Optfine and vanilla version, still not working...
    Apart from that, I also tried what Florenthz said after I used the Pack.zip instead of the automatic installed one. /ia shows the right texture of mobs, but somehow when I use the mob spawn egg, I can only hear the sound of the mob, and the mob is totally invisible.

    This is what it appears after I use Florenthz's method, which is to use the resource pack directly.
    [​IMG] https://ibb.co/0fFCQNB

    There is still no mob models in the game, but at least the texture in the GUI and inventory work.
    [​IMG]
    [​IMG]
     
  14. Never mind, I just fixed it by upgrading to the latest version of Protocolib... Haha, I m kinda stupid... Sorry for bringing so many confusions.
     
  15. Hello, I'm coming back to you about this addon, I know you had fixed something in itemsAdder itself so that the mobs work again when I contacted you a few months ago, I had not changed my config file "mobs.yml" that I had to modify so that they want to spawn, without modification none of the 2 mobs spawns even if I only touch the setting "chance: 90" to try to have nothing at all! I then tried "max_sky_light: 15" but nothing spawns, I added to the Soul "spawn_another: true" same nothing, I also added to the Soul "material: POTION" comparing with the "brush_stooge" nothing, I changed "lore-0-soul" in "lore-1-soul" always comparing with the "brush_stooge", I changed "start: MIDNIGHT" in "start: NOON" = nothing nothing none of the 2 mobs spawns ! And finally I added the line which was not there "end: MIDNIGHT" and there immediately after restart of the server that spawns everywhere the 2 mobs.
    So I confirm that it is necessary to modify the configuration of this Addon otherwise nothing spawns naturally.
    I don't say that I made all the right settings but I know that thanks to those the mobs spawn naturally.
    Would it be possible to make a new version with the right settings, thanks.
    If I ask for a new version it's for the others already but also because by making these modifications I regularly have a lot of errors in my server console and it's very annoying I can't follow when it happens what's happening on the server, so I think I need to improve my settings.

    Here are my settings which are for some personal choices so not everyone will want certain settings but with these settings the 2 mobs spawn directly at night :
    -----------------------
    info:
    namespace: creaturesplus
    items:
    soul:
    enabled: true
    display_name: display-name-soul
    permission: creaturesplus
    click_in_ia_gui: false
    lore:
    - lore-1-soul
    - lore-life-soul
    - lore-2-soul
    - lore-3-soul
    - lore-4-soul
    - lore-5-soul
    - lore-6-soul
    - lore-7-soul
    - lore-8-soul
    resource:
    generate: false
    material: POTION
    model_path: "mob/soul/soul"
    behaviours:
    mob:
    ai: HUSK
    hit_color: ff7e7e
    max_health: 40
    lock_head_rotation:
    y: 0
    animation:
    attack: soul_attack
    walk: soul_walking
    # potion_effects:
    # SLOW_FALLING:
    # type: SLOW_FALLING
    # amplifier: 100
    # duration: 9999999
    replace_mobs_spawn:
    mob1:
    type: ZOMBIE
    spawn_another: true
    reason: NATURAL
    chance: 90
    time:
    start: NOON
    end: MIDNIGHT
    soul_walking:
    display_name: soul_walking
    permission: creaturesplus
    show_in_ia_gui: false
    resource:
    generate: false
    material: POTION
    model_path: "mob/soul/walking"
    soul_attack:
    display_name: soul_attack
    permission: creaturesplus
    show_in_ia_gui: false
    resource:
    generate: false
    material: POTION
    model_path: "mob/soul/attack"
    brush_stooge:
    enabled: true
    display_name: display-name-brush_stooge
    permission: creaturesplus
    click_in_ia_gui: false
    lore:
    - lore-1-brush_stooge
    - lore-life-brush_stooge
    - lore-2-brush_stooge
    - lore-3-brush_stooge
    - lore-4-brush_stooge
    resource:
    generate: false
    material: POTION
    model_path: "mob/brush_stooge/brush_stooge"
    behaviours:
    mob:
    ai: SILVERFISH
    baby: true
    hit_color: ff7e7e
    max_health: 30
    lock_head_rotation:
    y: true
    animation:
    walk: brush_stooge_walking
    replace_mobs_spawn:
    mob1:
    type: ZOMBIE
    spawn_another: true
    reason: NATURAL
    chance: 90
    time:
    start: NOON
    end: MIDNIGHT
    brush_stooge_walking:
    display_name: brush_stooge_walking
    permission: creaturesplus
    show_in_ia_gui: false
    resource:
    generate: false
    material: POTION
    model_path: "mob/brush_stooge/walking"
    loots:
    mobs:
    soul:
    type: HUSK
    metadata:
    ItemsAdderMob:
    name: "ItemsAdderMob"
    value: "creaturesplus:soul"
    type: "string"
    items:
    LEATHER:
    item: EMERALD
    min_amount: 1
    max_amount: 3
    chance: 30
    SLIME_BALL:
    item: SLIME_BALL
    min_amount: 1
    max_amount: 2
    chance: 100
    brush_stooge:
    type: SILVERFISH
    metadata:
    ItemsAdderMob:
    name: "ItemsAdderMob"
    value: "creaturesplus:brush_stooge"
    type: "string"
    items:
    LEATHER:
    item: EMERALD
    min_amount: 1
    max_amount: 2
    chance: 30
    SLIME_BALL:
    item: SLIME_BALL
    min_amount: 1
    max_amount: 2
    chance: 100
     
    #16 vdl19, Aug 19, 2021
    Last edited: Aug 19, 2021