Mobs not spawning

Discussion in 'Spigot Plugin Help' started by Techmo9j, May 6, 2017.

  1. Hi everyone,

    no mobs will spawn in my world naturally or with a spawner or even an egg, except for a few that are iron golem, bat, ghast and witch. I originally thought this was because of WorldGuard, but now I have no idea.

    Here is my plugins list:
    AAC, AltsRevealer, AnimatedNames, AntiAdvertiser, AntiCaps, AntiCurse, AntiForceOp, AntiJoinBot, AntiSwearPlus, ASkyBlock, BuycraftX, ChatColor, ChestCommands, CoreProtect, EchoPet, EpicRename, Essentials, EssentialsChat, EssentialsSpawn, FeatherBoard, HideAndCustomPlugins, HolographicDisplays, iDisguise, ImageOnMap, KitCreator, KitPreview, LiquidControl, MaxBans, MessageAnnouncer, MobStacker, Multiverse-Core, NoFlyZone, Orebfuscator3, PermissionsEx, PlayerVaults, PlayTimeRewardsRecoded, PlugMan, PrisonMines, ProtocolLib, Shop, ShopGUIPlus, SilkSpawners, StopProxy, SuperbVote, SuperTrails, Tab, TradeMe, Vault, VoidSpawn, VoidWorld, VoteParty, Votifier, WorldEdit, WorldGuard

    Thanks guys! Any help is appreciated. My server.properties has everything need-be enabled. If you need any other configs, please just ask. I really need to get this issue solved as soon as possible.

    Thanks,
    Techmo


    EDIT: IT MAGICALLY FIXED ITSELF
     
    #1 Techmo9j, May 6, 2017
    Last edited: May 6, 2017
  2. Is peaceful mode on?
     
  3. So I had to put this in a separate post, sorry.
    Code (Text):
    #############################################################################
    # Config for ASkyBlock V3.0.6.2
    # Maintainer: tastybento
    # It is recommended that you check at least these settings:
    #
    # 1. island distance - the distance between islands. If upgrading set to what you had.
    #    If you change island distance, you MUST reset the world.
    # 2. resetmoney (general section) - set to true so that everyone starts with nothing
    # 3. islandLevel (general section) - the height you want your islands to float
    # 4. protectionRange - how big a player's island is at the start
    #
    ##############################################################################

    ##### Island Related Settings #####

    island:

       distance: 250

       protectionRange: 200

       startx: 0
       startz: 0

       sealevel: 0

       islandlevel: 120

       resetlimit: 2

       resetwait: 300

       resetconfirmwait: 10

       invitewait: 60

       maxteamsize: 5
       levelwait: 60

       chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'

       companion: COW

       companionnames:
       - "&c&l&o&nC&a&l&o&nO&b&l&o&nW"
       
       minnamelength: 0
       maxnamelength: 20
         
       flytimeoutside: 0
       
       islandtemporaryperms:
       #- "amazing.permission"
       
       # System settings - these cannot be changed by players, only viewed
       # Allow Enderman Griefing (default is to allow, see next setting)
       allowendermangriefing: true
       # Make enderman drop the block he is holding if he dies (recommended)
       endermandeathdrop: true
       # Allow creeper explosion damage to block (explosion still hurts)
       allowcreeperdamage: true
       # Allow visitors to use creeper explosions to grief islands
       allowcreepergriefing: false
       # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
       allowtntdamage: false
       # Allow fire extinguishing by visitors
       allowfireextinguish: false
       # Allow chests to be blown up by creepers or TNT
       allowchestdamage: false
       # Allow visitors to keep their items if they die
       allowvisitorkeepinvondeath: false
       # Allow pistons to push outside of the protected area (maybe to make bridges)
       allowpistonpush: true
       # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
       allowitemframedamage: false

    # General Settings
    general:
       worldName: sbnew

       defaultlanguage: en-US
       
       checkupdates: true
       
       showinactionbar: true
       
       maxIslands: 0
       
       usecontrolpanel: true

       # Create Nether - if this is false, the nether world will not be made and access to
       # the nether will not occur. Other plugins may still enable
       # portal usage.
       # Note: Some challenges will not be possible if there is no nether.
       # Note that with a standard nether all players arrive at the same portal and entering a
       # portal will return them back to their islands.
       createnether: true

       newnether: false
       nethertrees: true
       netherroof: true
       netherspawnradius: 25
       
       loginlevel: false
       resetcommands:

       leavecommands:

       startcommands:

       teamstartcommands:

       visitorbannedcommands:
       - spawner
       - spawnmob

       # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
       pvpcooldown: 60

       # Invincible visitors - Prevent players from killing them (intentionally or by accident)
       # If they fall to the void, they get TP'd to their island.
       invinciblevisitors: false
       
       # Only used if invinciblevisitors is set to TRUE
       # This allow you to customize what kind of damage visitors should not receive
       # If you want visitors to receive a listed damage, put a "#" at the start of the line
       # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
       invinciblevisitorsoptions:
       - BLOCK_EXPLOSION
       - CONTACT
       - CUSTOM
       - DROWNING
       - ENTITY_ATTACK
       - ENTITY_EXPLOSION
       - FALL
       - FALLING_BLOCK
       - FIRE
       - FIRE_TICK
       - LAVA
       - LIGHTNING
       - MAGIC
       - POISON
       - PROJECTILE
       - STARVATION
       - SUFFOCATION
       - THORNS
       - WITHER
       # 1.9+ only
       - DRAGON_BREATH
       - FLY_INTO_WALL
       # 1.10+ only
       - HOT_FLOOR
       # 1.11+ only
       - CRAMMING

       # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
       #
       # Acid damage to player per second by being in acid if they have no armor on.
       # A fully health player has 20 health points. Players will regen some health
       # so the default will give players about 3 seconds to get out the acid
       # 0 = no damage, 10 = default damage, 20 = instant death
       aciddamage: 0
       # Damage that monsters will experience.
       mobaciddamage: 0
       # Damage that rain does.
       raindamage: 0
       # Damage that animals will experience in acid.
       animaldamage: 0
       # Damage chickens in acid - true or false - chickens tend to go swimming...
       damagechickens: false
       # Destroy items in water after this many seconds. Timing is variable and may occur
       # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
       # be on for this setting to work. i.e., it'll work with water too.
       # Items fizz when they are destroyed.
       itemdestroyafter: 0
       # Ops receive damage from acid (Set to true if you want Ops to play properly)
       damageops: false
       # Armor protection.
       # Protect players from acid rain if they have a helmet on
       helmetprotection: true
       # Protect players from all acid if they have a full set of armor on
       fullarmorprotection: false
       # Damage type to apply in addition to acid damage
       # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
       # If you just want these to act, then make the acid damage 0 above
       # Note - these are potion effects and so can be cured by milk
       damagetype:
       #-confusion
       
       # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
       # players return to their island if the island has been overrun by monsters
       # Con is that it kills any mob grinders
       # Remove mobs when logging in
       loginremovemobs: true

       # Remove mobs when /island.
       islandremovemobs: false
       
       # Mob white list - these mobs will NOT be removed when logging in or doing /island
       mobwhitelist:
       - WITHER
       - ENDERMAN
       - PIG_ZOMBIE
       #- ZOMBIE_VILLAGER

       # Sets the limit for number of monsters that can spawn in a chunk in this world.
       # Note: this does not limit the number of monsters, just how many spawn naturally.
       # Note: If set to a negative number the world will use the server-wide spawn limit instead.
       monsterspawnlimit: 10
       
       # Sets the limit for number of animals that can spawn in a chunk in this world.
       # Note: If set to a negative number the world will use the server-wide spawn limit instead.
       animalspawnlimit: 10
       
       # Animal breeding limits - if this is set to more than 0, then players will not be able
       # to breed more animals than that number on their island. A value of zero means no
       # limit. Note that animals will not be killed or reduced to this limit.
       # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
       # still appear, but breeding will not happen.
       # Limit includes nether island if nether islands are active.
       breedinglimit: 0
       
       # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
       # Note: If set to a negative number the world will use the server-wide spawn limit instead.
       # Max is 100
       wateranimalspawnlimit: 10

       # Villager limit - this is per team player, so an island of 4 will have 4x this number
       # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
       villagerlimit: 10
         
       # General entity limiting
       # Use this section to limit how many entities can be added to an island.
       # 0 means the item will be blocked from placement completely.
       # Uncomment to set the limit. The numbers are just suggested values.
       # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
       # up to 30 in the nether.
       entitylimits:
         # Mobs, animals and other living entities
         #BAT: 10
         #BLAZE: 10
         #BOAT: 10
         #CAVE_SPIDER: 10
         #CHICKEN: 10
         #COW: 10
         #CREEPER: 10
         #DONKEY: 10
         #ENDERMAN: 10
         #HORSE: 10
         #HUSK: 10
         #IRON_GOLEM: 10
         #LLAMA: 10
         #MAGMA_CUBE: 10
         #MULE: 10
         #MUSHROOM_COW: 10
         #OCELOT: 10
         #PIG: 10
         #PIG_ZOMBIE: 10
         #POLAR_BEAR: 10
         #RABBIT: 10
         #SHEEP: 10
         #SKELETON: 10
         #SKELETON_HORSE: 10
         #SLIME: 10
         #SNOWMAN: 10
         #SPIDER: 10
         #SQUID: 10
         #STRAY: 10
         #WITCH: 10
         #WITHER: 10
         #WITHER_SKELETON: 10
         #WOLF: 10
         #ZOMBIE: 10
         #ZOMBIE_HORSE: 10
         #ZOMBIE_VILLAGER: 10    
         # These are the ONLY blocks that can be limited (because they are entities).
         BANNER: 20
         ITEM_FRAME: 30
         FURNACE: 10
         CHEST: 50
         TRAPPED_CHEST: 50
         ENDER_CHEST: 1
         JUKEBOX: 5
         DISPENSER: 5
         DROPPER: 5
         SIGN: 75
         MOB_SPAWNER: 20
         NOTE_BLOCK: 5
         ENCHANTMENT_TABLE: 5
         BEACON: 12
         SKULL: 50
         DAYLIGHT_DETECTOR: 10
         HOPPER: 100
         REDSTONE_COMPARATOR: 30
         FLOWER_POT: 20
         PAINTING: 5
         ARMOR_STAND: 5
         HOPPER_MINECART: 1

       # Islands below this level will be removed if they are abandoned and admins issue the purge command
       abandonedislandlevel: 10

       ##### Economy ######
       # Use economy or not. If true, an economy plugin is required. If false,
       # no money is used or give and the mini-shop is disabled.
       # If there is no economy plugin present anyway, money will be automatically
       # disabled.
       useeconomy: true

       # Reset Money - if this is true, will reset the player's money to
       # the starting money (see below) when they start an island or reset
       # Recommendation is that this is set to true, but if you run multi-worlds
       # make sure your economy handles multi-worlds too.
       resetmoney: false
       
       # Use the minishop or not
       useminishop: false

       # Starting money - this is how much money new players will have as their
       # balance at the start of an island.
       startingmoney: 6000.00

       # Reset Challenges - if this is true, player's challenges will reset when they
       # reset an island or if they are kicked or leave a team. Prevents exploiting the
       # challenges by doing them repeatedly.
       resetchallenges: false

       # Reset inventory - if true, the player's inventory will be cleared when they start
       # or restart and island. Default is true.
       # Note: if you have MultiInv running or a similar inventory control plugin, that
       # plugin may still reset the inventory when the world changes.
       resetinventory: true

       # Allow kicked players to keep their inventory.
       # If false, kicked player's inventory will be thrown at the island leader if the
       # kicked player is online and in the island world.
       kickedkeepinv: false

       # Kicked or leaving players lose resets
       # Players who leave a team will lose an island reset chance
       # If a player has zero resets left and leaves a team, they cannot make a new
       # island by themselves and can only join a team.
       # Leave this true to avoid players exploiting free islands
       leaversloseresets: true
       
       # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
       # start or restart their island. Default is false.
       # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
       # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
       # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
       # permission.
       resetenderchest: false

       # Allow /island teleport when falling. If set to false, all teleporting is
       # disabled until death from the void or until you hit something.
       # See commands that this will block too
       # Using "*" (with quotes) will block ALL commands when falling
       allowfallingteleport: true
       blockingcommands:
       - home
       #- anotherCommand
       #- andAnotherOne
       #- "*"

       # Broadcast 1st time challenge completion messages to all players.
       # Change to false if the spam becomes too much.
       broadcastmessages: true

       # Remove non-repeatable challenges from the challenge GUI when complete
       removecompleteonetimechallenges: false

       # Add enchanted glow to completed challenges
       addcompletedglow: true
       
       # Default maximum number of homes a player can have. Min = 1
       # Accessed via sethome <number> or go <number>
       # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
       maxhomes: 1

       # Make island if player teleports to the island world and does not have one
       makeislandifnone: false

       # Immediately teleport player to their island (home 1 if it exists) when
       # entering the world
       immediateteleport: false

       # Have player's respawn on their island if they die
       respawnonisland: false

       teamchat: true

       logteamchat: true

       chatlevelprefix: "{ISLAND_LEVEL}"
       chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
       chatislandplayer: "{ISLAND_PLAYER}"

       fancylevelinchat: false
         
       restrictwither: true
       
       warplevelrestriction: 10
       
       usewarppanel: true
       
       mutedeathmessages: true
       
       backupduration: 5
       
       allowpushing: true

       recoversuperflat: false
       
       persistentcoops: false
       
       onlyleadercancoop: false
         
       autoactivator: false
       
       allowobsidianscooping: true
       
       islandtopteninchat: false
       
       usemagiccobblegen: true
       
       magiccobblegenonlyatspawn: false
       
       magiccobblegenchances:
         # These probabilities will apply by default
         default:
           COBBLESTONE: 75.0
           STONE: 10.0
           COAL_ORE: 7.5
           IRON_ORE: 5.0
           DIAMOND_ORE: 2.4
           EMERALD_BLOCK: 0.1
         #These probabilities will apply if island level is higher than 500.
         500:
           COBBLESTONE: 50.0
           STONE: 20.0
           COAL_ORE: 10.0
           IRON_ORE: 10.0
           REDSTONE_ORE: 5.0
           DIAMOND_ORE: 4.5
           EMERALD_BLOCK: 0.5
       
       disableofflineredstone: true
       
       version: 3.0.6.2
       
    # Protection settings
    protection:

       world:
         # Acid causes damage above sea-level (if acid is active)
         ACID_DAMAGE: false
         # Allow anvil use
         ANVIL: true
         # Allow armor stand use (1.8+ only)
         ARMOR_STAND: false
         # Allow beacon use
         BEACON: true
         # Allow bed use
         BED: false
         # Players can break blocks or generally damage things
         BREAK_BLOCKS: false
         # Allow animal breeding
         BREEDING: false
         # Allow use of cauldrons and brewing stands
         BREWING: false
         # Allow use of buckets, either fill or dump them
         BUCKET: false
         # Collect Lava (overrides BUCKET setting for collecting lava)
         COLLECT_LAVA: false
         # Collect water (overrides BUCKET setting for collecting water)
         COLLECT_WATER: false
         # Allow access chests of any kind, droppers, dispensers and hoppers
         CHEST: false
         # Allow eating or use of chorus fruit
         CHORUS_FRUIT: false
         # Allow use of crafting benches
         CRAFTING: true
         # Allow creepers to hurt players (but not damage blocks)
         CREEPER_PAIN: true
         # Allow crop trampling
         CROP_TRAMPLE: false
         # Allow use of doors or trapdoors. Not including redstone activations.
         DOOR: true
         # Allow chicken egg throwing
         EGGS: false
         # Allow use of enchanting tables
         ENCHANTING: true
         # Allow enderpearl throwing
         ENDER_PEARL: false
         # Enable or disable join/leave messages from the player's island
         ENTER_EXIT_MESSAGES: true
         # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
         FIRE: false
         # Can extinguish fires by punching them
         FIRE_EXTINGUISH: false
         # Allow fire spreading
         FIRE_SPREAD: false
         # Allow furnace use
         FURNACE: true
         # Allow gate use
         GATE: false
         # Allow horse/llama inventory use - only works when riding is enabled    
         HORSE_INVENTORY: false
         # Allow riding of horses/llamas
         HORSE_RIDING: false
         # Allow friendly mob hurting(cows etc.)
         HURT_MOBS: true
         # Allow monsters hurting
         HURT_MONSTERS: true
         # Allow leash use
         LEASH: false
         # Allow lever or button use
         LEVER_BUTTON: true
         # Cows can be milked
         MILKING: true
         # Animals, etc. can spawn naturally
         MOB_SPAWN: true
         # Allow monsters to spawn naturally
         MONSTER_SPAWN: true
         # Allow use of jukeboxes and note blocks
         MUSIC: false
         # Allow PVP in the nether world
         NETHER_PVP: false
         # Players can place blocks
         PLACE_BLOCKS: false
         # Allow portal use
         PORTAL: true
         PRESSURE_PLATE: true
         PVP: false
         REDSTONE: false
         SPAWN_EGGS: true
         SHEARING: false
         VILLAGER_TRADING: true
         VISITOR_ITEM_DROP: true
         VISITOR_ITEM_PICKUP: true
       island:
         ANVIL: true
         ARMOR_STAND: false
         BEACON: true
         BED: false
         BREAK_BLOCKS: false
         BREEDING: false
         BREWING: false
         CHEST: false
         CRAFTING: true
         DOOR: true
         EGGS: false
         ENCHANTING: true
         FURNACE: true
         GATE: true
         MUSIC: false
         PORTAL: true
         PRESSURE_PLATE: false
         REDSTONE: false
         SHEARING: false

    biomesettings:

      defaultcost: 1000

      defaultbiome: PLAINS

    biomes:
      COLD_BEACH:
        icon: SAPLING
        friendlyname: "&bCold &eBeach"
        description: "&bSnowy and cold.|&bBrrr."
        # Perms can be any string you like!
        #permission: any.perm.you.want
      DESERT:
        icon: DEAD_BUSH
        friendlyname: "&eDesert"
        description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
      MUTATED_FOREST:
        icon: RED_ROSE
        friendlyname: "&aFlower Forest"
        description: "Trees and flowers!"
        #permission: any.perm.you.want
      HELL:
        icon: LAVA_BUCKET
        cost: 1000
        # Note, this permission can be anything you like
        permission: askyblock.biomes.hell
        friendlyname: "&cNether"
        description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
      JUNGLE:
        icon: VINE
        friendlyname: "&2Jungle"
        description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
        #permission: any.perm.you.want
      MUSHROOM_ISLAND:
        icon: RED_MUSHROOM
        # Note, this permission can be anything you like
        permission: askyblock.biomes.mushroom_island
        friendlyname: "&cMushroom island"
        description: "&cMushrooms"
      PLAINS:
        icon: GRASS
        description: Plain plains!
        cost: 0
        #permission: any.perm.you.want
      SWAMPLAND:
        icon: WATER_LILY
        friendlyname: "&eSwampland"
        description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
      MESA:
        icon: HARD_CLAY
        friendlyname: "&eMesa"
        description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
        #permission: any.perm.you.want
        cost: 500
      SAVANNA:
        icon: LONG_GRASS
        friendlyname: "&eSavanna"
        description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
        #permission: any.perm.you.want
      ROOFED_FOREST:
        icon: LOG
        friendlyname: "&l&eBlack Forest"
        description: "&6Woods and trees"


    schematicsection:
      useschematicspanel: true

      chooseislandrandomly: false

      hackskeletonspawners: false

      schematics:
        default:
          icon: DIRT
          order: 1
          name: "The Original"
          description: "Challenging|starter|island!"
          filename: island.schematic
          useDefaultChest: true
          partnerSchematic: nether
          levelHandicap: 3

     
     
  4. server.properties:
    difficulty=2

    Multiverse:
    Code (Text):

    worlds:
      sbnew:
        ==: MVWorld
        hidden: 'false'
        alias: sbnew
        color: WHITE
        style: NORMAL
        pvp: 'true'
        scale: '1.0'
        respawnWorld: ''
        allowWeather: 'false'
        difficulty: HARD
        spawning:
          ==: MVSpawnSettings
          animals:
            ==: MVSpawnSubSettings
            spawn: 'true'
            spawnrate: '-1'
            exceptions: []
          monsters:
            ==: MVSpawnSubSettings
            spawn: 'true'
            spawnrate: '-1'
            exceptions: []
        entryfee:
          ==: MVEntryFee
          amount: '0.0'
          currency: '-1'
        hunger: 'true'
        autoHeal: 'true'
        adjustSpawn: 'true'
        portalForm: ALL
        gameMode: SURVIVAL
        keepSpawnInMemory: 'true'
        spawnLocation:
          ==: MVSpawnLocation
          x: 0.0
          y: 0.0
          z: 0.0
          pitch: 0.0
          yaw: 0.0
        autoLoad: 'true'
        bedRespawn: 'true'
        worldBlacklist: []
        environment: NORMAL
        seed: '7191466201800991416'
        generator: ASkyBlock
        playerLimit: '-1'
        allowFlight: 'true'
     
  5. Well Idk what happened, but it magically started working. This has happened before so I will keep this as unsolved for a while in case it continues.​
     
  6. EchoPet can block that, remove that plugin and watch again.
     
  7. Or /gamerule doMobSpawning true
     
  8. Thanks, I don't know if you saw my other post but it magically fixed itself. But I will keep that in mind if it breaks again.