Hey! I'm currently developing a big minecraft network and I've got a problem. When a player on my network asks for information about a specific player, and the requested player is not in my database, my software talks to the Mojang API to get the UUID. When I started to do some testing I noticed that the API does not allow more than 600 requests per 10 minutes. That's a problem. I'd be appreciate any ideas on how to bypass this limit. Best regards!