Multiple worlds or all build in one ?

Discussion in 'Systems Administration' started by _BoBsmil3Y, Jan 24, 2020.

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  1. Hello,

    I currently have some maps to deals with on my server, and I don't know if it's better to :
    - put maximum "map", or schematics on one world, with invisible barriers (the block) rather than,
    - making a world by "map", or schematics with a world border.

    What's will consume more RAM or CPU ?

    To optimize worlds, I'm dealing with all the gamerule to disable a maximum of them.
  2. I don't think it will make a noticable difference either way, but it's probably more efficient to have them all in one world.
  3. I thought the same, but a world in term or consume ressources is not equals of few chunks ...
    I had put my build with 500 blocks space between them. Do you think the server have to load chunk between or not ?
  4. Basicly, the server will not load any chunks that don't have players, the world spawn, or a plugin that says that they need to be loaded, so no unnecesary chunks will be loaded if you have them all in the same world.
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