Recently, my server has been getting more players. At peak times, there is usually ~120-140 players online. At these times, the TPS can dip pretty low, to 6-10. At player counts around or below 100, the server runs fine with 19.5-20TPS. I've changed some of the server configs based on the recommended optimizations here, as well as using different java flags, which can be found in the timings report below. The timings don't really show any specific plugin causing lag, but general gameplay aspects, like mobs and some redstone. I have plugins like MobStacker to reduce entities, there's usually less than 3000 in the main world. Server Specs: RAM 4 x 8192 MB Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz Number : 8 Cache : 8192 KB Speed : 4200 MHz Disks 1 x 240GB SSD Kernel version "Ubuntu 14.04.4 LTS" 3.14.32-xxxx-grs-ipv6-64 The server is running through BungeeCord, on Paper Spigot git-Paper-1104 Short timings report. Any tips for optimizations are appreciated.