1. Guest, as per the stickied thread, this forum has not been in use since 2014. All bugs and feature requests should be posted to JIRA.

Ocelots galore?

Discussion in 'Bugs & Feature Requests' started by LigerXT5, Mar 3, 2013.

  1. During my time updating spigot from the RB to 580, somewhere along the lines the Ocelots learned math, at a high rate.
    My main town is in a Jungle biome, rarely had any issues with Ocelots spawning. Then bam, they are every freaking location in town and every jungle biome.

    Needless to say, no one is worried about creepers in the jungles anymore.

    Btw, the entity activation range is working like a charm in this situation. :)
     
  2. Puremin0rez

    Moderator

    Ocelot spawning has been out of control for me since they were introduced xD

    I just block Ocelots all together now, we're a dog server!!
     
  3. LiLChris

    LiLChris Retired Moderator
    Retired

    I know I saw a change in Jenkins about this, at least I thought I did but...
    http://i.imgur.com/hJxHaoG.jpg

    200 ocelots according to WG.
    50 players, and none where really near me when I found this.

    Code (Text):
    spawn-limits:
      monsters: 250
      animals: 10
      water-animals: 1
      ambient: 1
    chunk-gc:
      period-in-ticks: 600
      load-threshold: 0
    ticks-per:
      animal-spawns: 400
      monster-spawns: 20
      autosave: 24000
    Map is only 4 or so days old, I am about to be a dog server...


    o_O