Sorry for my bad english. Hi ! I need to Optimize my minecraft server, I have 7 Tps with 300 Players. My Bukkit.yml : http://pastebin.com/xq6zn9tK My timings : http://aikar.co/timings.php?url=5725156 Average monsters : 3200 Maps : World ; World_nether ; World_the_end My server : - CPU : Intel Xeon E5-1620 3.6GHz- 64 Go DDR3 ECC - 2x 300Go SSD Build #801 Thx ^^
How often does AutoSaveWorld run and what all does it do when it runs? Is it just saving the worlds or is it actually running full backup?
settings: allow-end: true warn-on-overload: true permissions-file: permissions.yml update-folder: update ping-packet-limit: 100 use-exact-login-location: false plugin-profiling: true connection-throttle: 4000 query-plugins: true deprecated-verbose: default shutdown-message: Server closed filter-unsafe-ips: false whitelist-message: You are not white-listed on this server! log-commands: true command-complete: true spam-exclusions: - /skill tab-ping: false timeout-time: 60 restart-on-crash: true restart-script-location: start.bat bungee-proxies: - 127.0.0.1 texture-resolution: 16 snapshot-protocol: false map-send-interval: 10000 (add an extra 0) world-settings: default: growth-chunks-per-tick: 850 mob-spawn-range: 4 Put it down to 3. random-light-updates: false aggregate-chunkticks: 10 item-merge-radius: 3.5 exp-merge-radius: 3.5 wheat-growth-modifier: 100 cactus-growth-modifier: 100 melon-growth-modifier: 100 pumpkin-growth-modifier: 100 sugar-growth-modifier: 100 tree-growth-modifier: 100 mushroom-growth-modifier: 100 entity-activation-range-animals: 48 entity-activation-range-monsters: 48 entity-activation-range-misc: 16 entity-tracking-range-players: 24 entity-tracking-range-animals: 16 entity-tracking-range-monsters: 32 entity-tracking-range-misc: 8 entity-tracking-range-max: 64 info: true world: growth-chunks-per-tick: 1000 world_nether: view-distance: 5 growth-chunks-per-tick: 0 random-light-updates: true water-creatures-per-chunk: 0 spawn-limits: monsters: 20 animals: 3 water-animals: 5 ambient: 2 chunk-gc: period-in-ticks: 600 load-threshold: 0 ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 0 auto-updater: enabled: true on-broken: - warn-console - warn-ops on-update: - warn-console - warn-ops preferred-channel: rb host: dl.bukkit.org suggest-channels: true
Bolded everything in the above comment that needs/could be changed without significant performance reduction on the players part.
Use build #798, its faster than 301, 302. I dont know about 308, but i think its the same thing that #798 but without the laggy and buged things map-send-interval: 99999 growth-chunks-per-tick: 30 // Dont know why, but for my players its still fine random-light-updates: false entity-activation-range-animals: 16 entity-activation-range-monsters: 24 entity-activation-range-misc: 8 entity-tracking-range-players: 64 entity-tracking-range-animals: 16 entity-tracking-range-monsters: 16 entity-tracking-range-misc: 8 entity-tracking-range-max: 64 animal-spawns: 400 monster-spawns: 420 autosave: 0 Also, view-distance= 2