Optimize my server - 300p+

Discussion in 'Performance Tweaking' started by Boni, Apr 20, 2013.

  1. Sorry for my bad english.

    Hi ! I need to Optimize my minecraft server, I have 7 Tps with 300 Players.


    My Bukkit.yml : http://pastebin.com/xq6zn9tK

    My timings : http://aikar.co/timings.php?url=5725156

    Average monsters : 3200

    Maps : World ; World_nether ; World_the_end

    My server :
    - CPU : Intel Xeon E5-1620 3.6GHz- 64 Go DDR3 ECC
    -
    2x 300Go SSD


    Build #801

    Thx ^^
     
  2. Jigsaw

    Supporter

    How often does AutoSaveWorld run and what all does it do when it runs? Is it just saving the worlds or is it actually running full backup?
     
  3. He make autosave ( save-all ) all 10 minutes
     
  4. You may try to lower view-distance.
     
  5. joehot200

    Supporter


    1. settings:
    2. allow-end: true
    3. warn-on-overload: true
    4. permissions-file: permissions.yml
    5. update-folder: update
    6. ping-packet-limit: 100
    7. use-exact-login-location: false
    8. plugin-profiling: true
    9. connection-throttle: 4000
    10. query-plugins: true
    11. deprecated-verbose: default
    12. shutdown-message: Server closed
    13. filter-unsafe-ips: false
    14. whitelist-message: You are not white-listed on this server!
    15. log-commands: true
    16. command-complete: true
    17. spam-exclusions:
    18. - /skill
    19. tab-ping: false
    20. timeout-time: 60
    21. restart-on-crash: true
    22. restart-script-location: start.bat
    23. bungee-proxies:
    24. - 127.0.0.1
    25. texture-resolution: 16
    26. snapshot-protocol: false
    27. map-send-interval: 10000 (add an extra 0)
    28. world-settings:
    29. default:
    30. growth-chunks-per-tick: 850
    31. mob-spawn-range: 4 Put it down to 3.
    32. random-light-updates: false
    33. aggregate-chunkticks: 10
    34. item-merge-radius: 3.5
    35. exp-merge-radius: 3.5
    36. wheat-growth-modifier: 100
    37. cactus-growth-modifier: 100
    38. melon-growth-modifier: 100
    39. pumpkin-growth-modifier: 100
    40. sugar-growth-modifier: 100
    41. tree-growth-modifier: 100
    42. mushroom-growth-modifier: 100
    43. entity-activation-range-animals: 48
    44. entity-activation-range-monsters: 48
    45. entity-activation-range-misc: 16
    46. entity-tracking-range-players: 24
    47. entity-tracking-range-animals: 16
    48. entity-tracking-range-monsters: 32
    49. entity-tracking-range-misc: 8
    50. entity-tracking-range-max: 64
    51. info: true
    52. world:
    53. growth-chunks-per-tick: 1000
    54. world_nether:
    55. view-distance: 5
    56. growth-chunks-per-tick: 0
    57. random-light-updates: true
    58. water-creatures-per-chunk: 0
    59. spawn-limits:
    60. monsters: 20
    61. animals: 3
    62. water-animals: 5
    63. ambient: 2
    64. chunk-gc:
    65. period-in-ticks: 600
    66. load-threshold: 0
    67. ticks-per:
    68. animal-spawns: 400
    69. monster-spawns: 1
    70. autosave: 0
    71. auto-updater:
    72. enabled: true
    73. on-broken:
    74. - warn-console
    75. - warn-ops
    76. on-update:
    77. - warn-console
    78. - warn-ops
    79. preferred-channel: rb
    80. host: dl.bukkit.org
    81. suggest-channels: true
     
  6. joehot200

    Supporter

    Bolded everything in the above comment that needs/could be changed without significant performance reduction on the players part.
     
  7. Use build #798, its faster than 301, 302. I dont know about 308, but i think its the same thing that #798 but without the laggy and buged things

    1. map-send-interval: 99999
    2. growth-chunks-per-tick: 30 // Dont know why, but for my players its still fine
    3. random-light-updates: false
    4. entity-activation-range-animals: 16
    5. entity-activation-range-monsters: 24
    6. entity-activation-range-misc: 8
    7. entity-tracking-range-players: 64
    8. entity-tracking-range-animals: 16
    9. entity-tracking-range-monsters: 16
    10. entity-tracking-range-misc: 8
    11. entity-tracking-range-max: 64
    12. animal-spawns: 400
    13. monster-spawns: 420
    14. autosave: 0
    Also, view-distance= 2
     
    #7 rfsantos1996, Apr 21, 2013
    Last edited: Apr 21, 2013