1. Guest, as per the stickied thread, this forum has not been in use since 2014. All bugs and feature requests should be posted to JIRA.

orbfuscator Not Hiding Spawners Properly

Discussion in 'Bugs & Feature Requests' started by alex_markey, May 8, 2013.

  1. Many pvp servers are using the plugin SilkSpawners which allows players to pick up and trade Animal spawners.

    Because of this, there is a high demand for Spawners so palyers tend to xray. I tried to set orbfuscator so it fuscates block 52 which is the animal spawner, but it only hides the cage of the spawner, what the user sees when xraying is a floating creature spinning around with the flame effect, making it pretty clear that the spawner is still there

    What orbfuscator needs to do is completely hide the spawner including the creature inside it
  2. md_5

    Administrator Developer

    Spawners are always surrounded by air....
  3. YoFuzzy3


    You'll have to use engine mode 2 to hide monster spawners because they're almost always surrounded by air (rare cases of dungeons under desserts being covered with sand).
  4. Fair point there haha, didnt think of that

    maybe add support to completely hide spawners then whether exposed or not when using engine-mode=1?
  5. I'm pretty sure spawners can't be obfuscated properly as they're transparent blocks. (Saw lishid say that somewhere)