1. Guest, as per the stickied thread, this forum has not been in use since 2014. All bugs and feature requests should be posted to JIRA.

Bug Orebfruscator mode 1 is buggy

Discussion in 'Bugs & Feature Requests' started by 0point0, May 2, 2013.

  1. Heyy guys,

    after my Orebfruscator plugin and Spigot don't like each other I decided to take the Spigot's Orebfruscator.

    Now I wanted the resource saving "mode 1" which let the player see a few of the ores, but not all of them.
    "mode 2" generates the more intensiv way, wich let you see many fake ores.
    Now the users on my server getting angry about seeing fake ores and such things.

    I also heard from my users, that they can simply use x-ray mods and find ores on this way.

    What about a little correction about the "mode 1" ?
    Simply change the way how often the ores "disappear", or add a few fake ores.

    I hope I have made ​​myself clear...

  2. Well, Engine 1 sends packets of all ores as stone. But ores that have a face in a cave, are not covered. Otherwise people who like to cave dive couldn't see them. You can either have friendlier or safer.
  3. Puremin0rez


    As hcherdon said, that's kind of how Engine Mode 1 is intended to work.

    All ores get masked to stone if not exposed to air. This is the least "annoying" engine as the slight sacrifice of some ores being visible.