Hey guys, I am making a simple particle effects plugin, most things are working fine. I am not using packets, I am using playerworld.playEffect(location, effect, <some number>); Most things work fine with this, however things like EXPLODE and SMOKE they shoot everywhere as though their velocity is ridiculously high. How can I make it so the particles don't go crazy like this?? Also, I don't know if it is linked to the issue but I don't know what the <somenumber> value is or what it does, it would be much appreciated if someone could answer these things. Thanks, Ned
JavaDoc for world.playEffect the <somenumber> is a just a data value that some effects use. Some effects will not be affected by this being changed, some will.