Particle Effects

Discussion in 'Spigot Plugin Development' started by Ned, May 12, 2015.

  1. Ned


    Hey guys,

    I am making a simple particle effects plugin, most things are working fine. I am not using packets, I am using playerworld.playEffect(location, effect, <some number>);

    Most things work fine with this, however things like EXPLODE and SMOKE they shoot everywhere as though their velocity is ridiculously high. How can I make it so the particles don't go crazy like this??

    Also, I don't know if it is linked to the issue but I don't know what the <somenumber> value is or what it does, it would be much appreciated if someone could answer these things.


  2. JavaDoc for world.playEffect

    the <somenumber> is a just a data value that some effects use. Some effects will not be affected by this being changed, some will.