I've been thinking about this and this is what I've come to so spawn rates, right - we're using per player mob spawns. which basically means that it functions like vanilla spawning, but not really. so each player gets the spawn rates as their own "individual" set of mobs monsters:50, animals:8, water-animals:3, ambient:1 every player can have 50 monsters spawn for them. people say this is optimized because big farms won't count towards the limit. but logically this is probably giving us more mobs, because instead of the default 80 mobs PER SERVER, we're getting 50 mobs PER PERSON wouldn't that cause a heavy toll on server performance? am i missing something?