Spigot Per World Inventory 2.3.2

Have a seperate inventory and more, for each world

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    Multiverse-Core-2.5-b717.jar 1.6 MB Wed, 09 Mar 2016 06:29:16 GMT
    Multiverse-Portals-2.5.jar 103.6 kB Tue, 22 Sep 2015 13:33:33 GMT
    npcs-1.0.1-SNAPSHOT.jar 48.8 kB Wed, 06 Jul 2016 23:50:00 GMT
    PartlyFancy-2.8.0.1.jar 0 B Sat, 02 Jul 2016 15:54:14 GMT
    PermissionsEx-1.23.4.jar 706.0 kB Sun, 31 Jan 2016 22:21:27 GMT
    PerWorldInventory-1.7.5.jar 299.5 kB Thu, 16 Jun 2016 21:39:15 GMT
    PressurePush.jar 17.8 kB Fri, 15 Nov 2013 22:21:38 GMT
    SilkSpawners.jar 208.4 kB Thu, 09 Jun 2016 20:43:43 GMT
    Statues.jar 39.1 kB Wed, 21 May 2014 05:54:52 GMT
    UberEnchant.jar 32.2 kB Mon, 30 May 2016 21:18:02 GMT
    UltraCosmetics-2.3.4-RELEASE.jar 3.3 MB Sat, 02 Jul 2016 15:53:36 GMT
    Vault.jar 290.0 kB Tue, 18 Aug 2015 19:59:27 GMT
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    worldedit-bukkit-6.1.3.jar 1.6 MB Thu, 23 Jun 2016 13:12:19 GMT
    worldguard-6.1.2.jar


    (my plugin list)
     
  2. wait it works nvm
     
  3. I'm using the latest version, and the plugin completely refuses to save anyone's inventories other than the inventory they logout with. The other inventories persist, so it's not like the data is lost, but the plugin only saves changes made to the inventory if you logout with that inventory, i.e. it only saves changes to overworld survival if you logout in the overworld in survival, everything else keeps the old data. Why is this happening, and how can I fix it??? Is it a bug...? (There's no errors in console...)

    This didn't happen before I updated to the latest PWI, now it is. I was using 1.7.3 previously. Is there anything I can do to fix it?
     
  4. @Nicoley_

    All works fine? No more help needed then?
     
  5. Sorry all, was away for the weekend.

    That is possible... Could you give me a plugin list?

    Could you turn on debugging in the config, reproduce the issue, and upload the server log please? Also your worlds.yml so I know what world is where.
     
  6. Here's a pastebin: http://pastebin.com/CzMBFV55

    What I did: after enabling debugging + reloading config, went in survival. Dropped a stack of cobblestone on the ground so it was gone from my inventory. Went in creative, logged out. Logged back in, creative inventory is normal and fine. Go back to survival and the stack of cobble was still there.

    Here's the worlds.yml:

    Code (Text):
    groups:
      flat:
        worlds:
        - flat
        default-gamemode: SURVIVAL
      void:
        worlds:
        - void
        default-gamemode: SURVIVAL
      default:
        worlds:
        - minigames
        - deadend
        - world
        - world_nether
        - world_the_end
        default-gamemode: SURVIVAL
     
     
  7. Any progress on this?
     
  8. Hi,

    I am in a bit of a pickle, a player left the server and in his inventory he has things he stole from someone.
    Before I was always able to go into the files of that players and just see what he had but now with PerWorldInventory I cannot see what is in their inventory.

    Is there anyway to find out what they have in their inventory? And what about their enderchest?
     
  9. in the latest version i always loose my gamemode after rejoin. even i am OP but still i fall from the sky. this problem didnt exist before. the settings didnt help.
     





  10. please help me I'm really tired of failing.
    your plugin works good but when disconnecting and connecting again it is deleting all of the player's saved inv.





    config: http://pastebin.com/rMCkRGyR
     
  11. I do believe that most or all issues like "copy the whole inventory to a wrong location/world/group" are caused by Multiverse-Core. Maybe there is a Listener that tries to copy the inventory from one world into another.

    I do believe this, because there are a lot of similar issues reported here (and to other similar plugins too!!!) and every time MV-C is named in a plugin list or so...
     
  12. Maybe this helps with all your issues, since on my server I am not having any issues at all with gamemodes or inventory losses and I too use Multiverse-Core (around 12 different inventory groups with PerWorldInventories and 20 worlds):

    Command: /version multiverse-core
    Multiverse-Core version 2.5.0-SNAPSHOT-b722
    Authors: Rigby, fernferret, lithium3141 and main--

    Plus latest build of this plugin and Spigot 1.10

    Everything works perfectly fine, people switch from creative to survival to other worlds all the time and not a single problem.
    I can add that if you still have your multiverse_inventories.jar in your server then you will have issues with inventories getting overwritten or copied, just delete that plugin.

    The plugin is litteraly doing everything it should for me, just got a small issue that I can't find any solution for:
    How could I see an offline player's inventory/enderchest?
    The actual contests of the files don't make much sense to me.
    Is there any way to see what items a player has?
     
  13. At this point in time, you cannot. Maybe in the future.
     
  14. thx that woes the problem (and my spawn tp plugin)
     
  15.  

    Attached Files:

  16. Hmmmm...it looks like even though "share if unconfigured" is false, it is still happening. Anyone else experiencing this?
     
  17. Is there an IP that I could join the server with? PM it to me if you don't want it public.
     
  18. can i sumbit here a problem cause when i change worlds it delete the inventory

    ##########################################
    # PerWorldInventory configuration file #
    # #
    # If new values are added to the #
    # config, they will not automatically #
    # be added here. They will default to #
    # false if not present. #
    ##########################################

    # Version of the config.
    # When updating config, copy the new verison number here.
    # Only ever change when adding new config options!
    # Used to notify administrators on config updates.
    config-version: 4

    # If true, the server will change player's gamemodes when entering a world
    # The gamemode set is configured in the worlds.yml file
    manage-gamemodes: false

    # If true, players will have different inventories for each gamemode
    separate-gamemode-inventories: false

    # If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
    share-if-unconfigured: false

    # All settings for players are here:
    player:
    # Save and Load players' economy balances. Requires Vault!
    economy: true
    # Load players' ender chests
    ender-chest: true
    # Load players' inventory
    inventory: true
    # All options for player stats are here:
    stats:
    # Load if a player is able to fly
    can-fly: true
    # Load the player's display name
    display-name: true
    # Load a player's exhaustion level
    exhaustion: true
    # Load how much exp a player has
    exp: true
    # Load a player's hunger level
    food: true
    # Load if a player is flying
    flying: true
    # Load what gamemode a player is in. This is shadow-set to false if
    # 'manage-gamemodes' is true, to stop infinite loop
    gamemode: false
    # Load how much health a player has
    health: true
    # Load what level the player is
    level: true
    # Load all the potion effects of the player
    potion-effects: true
    # Load the saturation level of the player
    saturation: true
    # Load a player's fall distance
    fall-distance: true
    # Load the fire ticks a player has
    fire-ticks: true
    # Load the maximum amount of air a player can have
    max-air: true
    # Load the current remaining air a player has
    remaining-air: true

    # Config Version 2 below this line #

    # Configure the amount of time between saves, in seconds
    # Default is 5 minutes (300 seconds)
    save-interval: 300

    # Config Version 3 Additions below this line #

    # Attempt to figure out which world a player last logged off in
    # and save/load the correct data if that world is different.
    # REQUIRES MC 1.9.2 OR NEWER
    load-data-on-join: false

    # Print out debug messages to the console for every event that happens in PWI
    debug-mode: false

    # Config Version 4 additions below this line #

    # Disables bypass regardless of permission
    # Defaults to false
    disable-bypass: false

    ...
    # In this file you define your groups and the worlds in them.
    # Follow this format:
    # groups:
    # default:
    # worlds:
    # - world
    # - world_nether
    # - world_the_end
    # default-gamemode: SURVIVAL
    # creative:
    # worlds:
    # - creative
    # default-gamemode: CREATIVE
    #
    # 'default' and 'creative' are the names of the groups
    # worlds: is a list of all worlds in the group
    # If you have 'manage-gamemodes' set to true in the main config, the server
    # will use the 'default-gamemode' here to know what gamemode to put users in.
    groups:
    faction:
    worlds:
    - this is it
    - this is it_nether
    - this is it_the_end
    default-gamemode: SURVIVAL
    hub:
    worlds:
    - hub
    default-gamemode: SURVIVAL

    sorry don't now how to write it down shorter
     
  19. SlimeDog

    Moderator Patron

    One way is to put it inside a Spoiler:
    EDITED: One way is to put it inside a Spoiler. I've had good luck with that. Any method that doesn't display it in the open chat is good.

    ##########################################
    # PerWorldInventory configuration file #
    # #
    # If new values are added to the #
    # config, they will not automatically #
    # be added here. They will default to #
    # false if not present. #
    ##########################################

    # Version of the config.
    # When updating config, copy the new verison number here.
    # Only ever change when adding new config options!
    # Used to notify administrators on config updates.
    config-version: 4

    # If true, the server will change player's gamemodes when entering a world
    # The gamemode set is configured in the worlds.yml file
    manage-gamemodes: false

    # If true, players will have different inventories for each gamemode
    separate-gamemode-inventories: false

    # If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
    share-if-unconfigured: false

    # All settings for players are here:
    player:
    # Save and Load players' economy balances. Requires Vault!
    economy: true
    # Load players' ender chests
    ender-chest: true
    # Load players' inventory
    inventory: true
    # All options for player stats are here:
    stats:
    # Load if a player is able to fly
    can-fly: true
    # Load the player's display name
    display-name: true
    # Load a player's exhaustion level
    exhaustion: true
    # Load how much exp a player has
    exp: true
    # Load a player's hunger level
    food: true
    # Load if a player is flying
    flying: true
    # Load what gamemode a player is in. This is shadow-set to false if
    # 'manage-gamemodes' is true, to stop infinite loop
    gamemode: false
    # Load how much health a player has
    health: true
    # Load what level the player is
    level: true
    # Load all the potion effects of the player
    potion-effects: true
    # Load the saturation level of the player
    saturation: true
    # Load a player's fall distance
    fall-distance: true
    # Load the fire ticks a player has
    fire-ticks: true
    # Load the maximum amount of air a player can have
    max-air: true
    # Load the current remaining air a player has
    remaining-air: true

    # Config Version 2 below this line #

    # Configure the amount of time between saves, in seconds
    # Default is 5 minutes (300 seconds)
    save-interval: 300

    # Config Version 3 Additions below this line #

    # Attempt to figure out which world a player last logged off in
    # and save/load the correct data if that world is different.
    # REQUIRES MC 1.9.2 OR NEWER
    load-data-on-join: false

    # Print out debug messages to the console for every event that happens in PWI
    debug-mode: false

    # Config Version 4 additions below this line #

    # Disables bypass regardless of permission
    # Defaults to false
    disable-bypass: false

    ...
    # In this file you define your groups and the worlds in them.
    # Follow this format:
    # groups:
    # default:
    # worlds:
    # - world
    # - world_nether
    # - world_the_end
    # default-gamemode: SURVIVAL
    # creative:
    # worlds:
    # - creative
    # default-gamemode: CREATIVE
    #
    # 'default' and 'creative' are the names of the groups
    # worlds: is a list of all worlds in the group
    # If you have 'manage-gamemodes' set to true in the main config, the server
    # will use the 'default-gamemode' here to know what gamemode to put users in.
    groups:
    faction:
    worlds:
    - this is it
    - this is it_nether
    - this is it_the_end
    default-gamemode: SURVIVAL
    hub:
    worlds:
    - hub
    default-gamemode: SURVIVAL
     
    #1000 SlimeDog, Jul 20, 2016
    Last edited: Jul 20, 2016