Placing on powered block bypasses BlockPlaceEvent

Discussion in 'Spigot Plugin Development' started by WAS, Apr 21, 2017.

  1. WAS


    Is there any way to get this functionality back? Basically when I place a block on a powered block and it activates said block (TNT) it completely bypasses the BlockPlaceEvent. I'm sure it would be fine if it wasn't a block that changes into an entity but little perplexed on how to get this functionality back.
  2. Maybe you can try a PlayerInteractEvent?
    • Agree Agree x 1
  3. Cancel the prime event if there's a red stone current below it?Then it should stay a block

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