Players Not Falling Back To Hub Upon Server Close?

Discussion in 'BungeeCord Help' started by Androob, Jun 14, 2015.


  1. Hello Guys,

    Lets start with my understanding of the fallback system, correct me if im wrong. For example, players are happily playing on the survival server and for some reason I have to close it. Now I go to my server panel, and close it, but.. What is this?!!?! no players on the fallback server? My idea of the hub server is, when a said server connected to the network goes down, players fallback onto that, but thats not happening.. most and or all players are KICKED! THAT DOESNT LOOK GOOD!! Help me!

    Here is my bungee config: (my actual ips are not 0.0.0.0 relax)

    Code (Text):
    groups:
      TheCanadianIdiot:
      - admin
      CrixusPvP:
      - admin
      NakedMango:
      - admin
      TikiHead4:
      - admin
      xFrostbittenfire:
      - admin
      hollywoodangels1:
      - admin
    disabled_commands:
    - disabledcommandhere
    player_limit: -1
    stats: 459b443e-f826-4b60-a709-72228294a0ab
    permissions:
      default:
      - bungeecord.command.server
      - bungeecord.command.list
      admin:
      - bungeecord.command.alert
      - bat.grantall.HUB
      - bat.grantall.OPKITPVP
      - bat.grantall.OPPRISON
      - bat.grantall.SURVIVAL
      - bat.help
      - bat.modules
      - bat.lookup
      - bat.lookup.ip
      - bat.lookup.displayip
      - bat.admin
      - bungeecord.server.OPPRISON
      - staffchat.use
      - staffchat.toggle
    listeners:
    - query_port: 25577
      motd: '&4&m----------&8> &3&lEndor&9&lCraft &b&lNetwork &8<&4&m---------&r    &r&r&9&lSurvival   &2&lCreative   &c&lOPPvP   &4&lOPPrison'
      tab_list: GLOBAL_PING
      query_enabled: false
      forced_hosts:
        pvp.md-5.net: pvp
      ping_passthrough: true
      default_server: HUB
      bind_local_address: true
      fallback_server: HUB
      host: 0.0.0.0
      max_players: 120
      tab_size: 60
      force_default_server: false
    timeout: 30000
    connection_throttle: -1
    servers:
      HUB:
        motd: '&4&m----------&8> &3&lEndor&9&lCraft &b&lNetwork &8<&4&m---------&r    &r&r&9&lSurvival   &2&lCreative   &c&lOPPvP   &4&lOPPrison'
        address: 0.0.0.0
        restricted: false
      SURVIVAL:
        address: 0.0.0.0
        restricted: false
        motd: '&4&m----------&8> &3&lEndor&9&lCraft &b&lNetwork &8<&4&m---------&r    &r&r&9&lSurvival   &2&lCreative   &c&lOPPvP   &4&lOPPrison'
      OPKITPVP:
        address: 0.0.0.0
        restricted: false
        motd: '&4&m----------&8> &3&lEndor&9&lCraft &b&lNetwork &8<&4&m---------&r    &r&r&9&lSurvival   &2&lCreative   &c&lOPPvP   &4&lOPPrison'
      OPPRISON:
        address: 0.0.0.0
        restricted: true
        motd: '&4&m----------&8> &3&lEndor&9&lCraft &b&lNetwork &8<&4&m---------&r    &r&r&9&lSurvival   &2&lCreative   &c&lOPPvP   &4&lOPPrison'
    ip_forward: true
    online_mode: true
     
  2. Get MoveMeNow and go in the config file.
     
  3. Im pretty sure that that fallback thing is only for when you first join (let say lobby is down, sends you to fallback server)
     
    • Like Like x 1
  4. So I'd get this move me now plugin, and configure it to listen for "Server Closing" and it will fall all players back to hub?