Hi there, my name is Gamer, and I've been messing around in Bukkit for around about 3 years now. I've been very bored recently, and since summer has officially started for me, I thought I would take some time to think of a nice project I could start and work on over the summer. I thought "Hmm... Factions has always been kinda fun..." And then I decided that Factions needed a makeover. My idea is very simple. The core idea of factions will remain the same. Players will be able to create factions and fight against other factions in a battle for claimed land. However, there is a small twist.... Introducing: The Faction Power Core. The Faction Power Core will be the center of every Faction (not literally). Every faction owner will get one upon creation of their faction, and will be required to place it down in order to claim land or invite other players. The main function of the Power Core is to make faction wars and base raiding a little more interesting, as well as provide a little more protection to a factions possessions. Each Power Core has a base health of 100.00. Blocks that a faction has control over must be "broken" in order to lower the core's health. However, blocks cannot actually be broken. Blocks that are broken will simply reappear instantly, but also take a bit of the core's health down, depending on what block was broken. Once the core's health is at 0, any outsiders are free to break blocks and steal from chests. I haven't worked out the details on how the core can regenerate health (other than naturally, of course). Players within the attacked faction will get notifications when they are being attacked (giving info of what chunk the attackers are in), and when their core's health is at 0. Introducing: Trust Rating (Toggleable). Trust Rating is a somewhat simple system of making sure a faction owner knows who he/she is inviting to the faction. Every player starts out with 25 Trust. If a player leaves a faction, or the plugin detects that the player killed a player within that faction (with lava, etc.) then their Trust Rating will go down. The longer a player stays in a single faction, the higher his/her trust rating goes, up to a max of 100. In order to allow betrayal of factions, I may implement features that allow a faction owner to increase the Trust Rating of a member. Introducing: Faction Currency (Toggleable). Many people will probably come to me and say "Gamer, people can already make factions use currency if they want to. What's the big deal?" To that I say, this is a completely different type of currency that only faction owners and faction admins can use. Faction Currency is only used for buying Land Claim Tokens, Power Core Upgrades, or, as said before, possibly Player Trust Rating Increases. I haven't thought much about all the details of the currency yet, so shoot me some ideas if you want I'm sure that there's other things that I forgot to mention, but I'll add them in as I think of them, and I'll add in more features as I come up with them. This is still a very new idea, so don't be surprised if you see that one of your suggestions makes it!