Hello If I had a server with a worldborder of 10k x 10k, it would make a lot of lag if 200 players were to run in different directions all at once. Is there any way to prevent bad server performance caused by players loading a lot of chunks at once? Should you use a plugin, or do something else? I was recently on a pvp server (with a border of 10k x 10k), and I noticed that they spent a day or more to "preload" the chunks of the map before the server opened. I'm not sure how it works, and this may be a dumb question, but is this even possible, and if so, how would you do it? Is it a plugin, or would flying around the map do the job? How would big servers prevent lag by having loads of chunks loading at once? Thanks.
Nope its a 1 time function it just takes a long time and should be done when there aren't players online as it can cause some pretty intense lag
When you do that and finish loading all the map, make a backup of it, so when you restart the server "season/map" or whatever you have there you will just upload the pre-rendered map on the server.