So I've been screwing around for the past few days trying to figure this out, but I haven't had any luck. Is there a way to listen for projectiles colliding with other projectiles? Currently, when arrows collide with shulker projectiles, they both are removed. I would like to make it so that when the collide, either a small explosion is triggered, or only the shulker projectile is destroyed. Through various searches and debugs in all the usual spots, I haven't been able to find an event being fired when this happens. So! Have I missed something? Or is it just not possible? Thanks in advance for any info/assistance!