Solved Protocollib TILE_ENTITY_DATA

Discussion in 'Spigot Plugin Development' started by sirNikolas, Jun 25, 2018.

  1. So the problem is that I am updating a plugin from 1.8 that used UPDATE_SIGN to update signs per player to show their score. This seemed to happen every time a player went out of visible area for the sign and then returned hence it was easy to update based on this.
    I changed it to TILE_ENTITY_DATA which seems to only execute once, when the sign is created. Am I using the wrong packet or am I going to have to find a new way to do per-person signs?
  2. Yeah from what I understood, that translates to TILE_ENTITY_DATA in PLib. I'll look at BLOCK_CHANGE but I don't think that's it either.

    Yeah I had a look at that. Would love to see the full source. It works in terms of updating the data for the first time but not anytime thereafter.
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