Proxy Plugin Messaging Channel

Discussion in 'BungeeCord Plugin Development' started by DotRar, May 28, 2015.

  1. I'm trying to make a proxy side messaging plugin. I have this so far:
    Code (Text):
    public class Handler extends PluginMessageEvent {

        public Handler(Connection sender, Connection receiver, String tag, byte[] data) {
            super(sender, receiver, tag, data);
    I'm guessing:
    Sender = the player
    Receiver = Some other player, not sure who
    Tag = channel
    data = message
  2. Take a look at this.

    Also this is posted in the wrong section of the forums.