Hello Spigot! I've been wanting to get a network started for quite awhile now, and I have a text file with loads of good ideas to make it very unique (not all of them have been shared with anyone, so if you are one of the people who saw some of the ideas and said "that's already been done" or something similar, rest assured that I now have more ideas). Number of servers and players: -- ANSWERED I would like to use this server, and hold 2500 players on it. This will be optimized as much as I can get it to be (most of the plugins are custom-coded by me to be as efficient as possible, I also focus on optimizing the configurations of the plugins I didn't make (for instance worldedit) and of spigot and bungeecord themselves). So, is 2500 a realistic number of players to hold on that server, assuming everything is very optimized? If not, how many of those should I have (and how should the servers be distributed (one mini-game per dedi?)?)/what other server should I use? Advertising: -- ANSWERED Which option is best: - Posting my server on PMC (bumping daily at peak times), MinecraftForums (Bumping as much as I can without breaking their rules), Various server lists, and Youtube - .org slot - Buying a Youtube video from one or more famous Youtubers (how can I contact them?) Introduction of Mini-Games: -- ANSWERED (although more perspectives on this are welcomed) Which option is best: - Have all of my custom-made, unique, never-before seen mini-games on my server at release - Start with one mini-game, and slowly add more as the playerbase grows *I expect the playerbase to grow fast if I am using one of the last two options for advertising, and I want to have enough mini-games to cover everyone if this happens, so keep that in-mind. Mojang's EULA: Which option is best: - Follow their new rules, and have only aesthetic perks (I have plenty of these that I think many people will pay for (along with most of them already implemented into a plugin)) - As many people have hinted, Mojang may not be planning to enforce things, but only tell the literal truth of the EULA when directly asked (like how this whole thing started), to avoid their EULA becoming null when they need it (ex. put-put incident). So, this option is to ignore it and just sell gameplay-changing perks in addition to the aesthetic ones Taxes: *Information for the US only please, please no information for any country but the US What are my tax obligations from running a Minecraft server (this server is for profit, but of course the quality of the server is the first priority, but it would be nice to profit a bit once it takes off )? Please explain in a very high level of detail, such as the exact forms that must be filled out. Or, if you think it's true, should I contact the IRS about this? SSD or HDD: -- ANSWERED Title says it all, is it worth it to pay the bit extra and have less space to get the increased speeds of a SSD? RamDisk: -- ANSWERED A lot of dedicated servers have a lot more ram than I would need, so I'm thinking that putting the entire network in a ramdisk may be a good idea. What do you think about this? Backups: -- ANSWERED I plan to have a VPS in Europe (the main server will be in Montreal) to hold all of the backups. They will be in a tar archive compressed with 'lrzip -z'. Is it a better idea to send the uncompressed tar to the VPS and compress it there before storing, or to compress it ahead of time on the same dedi that is hosting the servers before sending it to the VPS? Keep in mind that OVH has unlimited dedi bandwidth, but a 10TB monthly VPS bandwidth, and also that the compression will happen on the same CPU running the servers. Backups-2: Should the servers be stopped before backups are made (tar), or is it safe to backup while the servers are running? (I'm looking for investors, please pm if interested) Also, please back up your answers with reasoning. Don't say "don't do ramdisk", unless of course you back it up. Thank you in advance for any answers! And good luck with all of your servers .