I know this is possible and probably very simple but i am having problems making an item that requires a certain level and that can do damage a range of damage so like Damage: 7-11 LvL req: 5 this is for skill api and mythic mobs if it mattters and here is an example of a working item for it just without what i need (lvl and damage range) Code (Text): SkeletonKingSword: Id: 276 Data: 0 Display: '&3Greatsword of the Skeleton King' Lore: - '&6A powerful sword used by' - '&6the King of Skeletons.' Enchantments: - DAMAGE_ALL:5 - KNOCKBACK:2 - FIRE_ASPECT:2 Options: Health: 10 MovementSpeed: 0.1
Use insert code to allow for us to see the spaces in the config. If you are coding this check for entity damage event or something along those lines then check the item in hand, then enchantments etc... Then set damage
I agree with that, but also check if the item being used to inflict the damage has the right Lore (or metadata.)
this is from mythic mobs to make the items and skillAPI for the levels ik that they are compatible and that there is a easy way i just dont know how
This is the code for the items that i want to have the level requirement and damage range on (mythic mobs) Code (Text): # # This example file shows you how to set up special items # for your mobs to equip or drop. SkeletonKingSword: Id: 276 Data: 0 Display: '&3Greatsword of the Skeleton King' Lore: - '&6A powerful sword used by' - '&6the King of Skeletons.' Enchantments: - DAMAGE_ALL:5 - KNOCKBACK:2 - FIRE_ASPECT:2 Options: Health: 10 MovementSpeed: 0.1 KingsCrown: Id: 314 Data: 0 Amount: 1 Display: '&dCrown of the King' Lore: - '&6A kingly crowl that grants' - '&6the wearer unwavering power!' Enchantments: - PROTECTION_ENVIRONMENTAL:2 - PROTECTION_PROJECTILE:2 - PROTECTION_FIRE:2 - PROTECTION_EXPLOSIONS:2 Hides: - ATTRIBUTES - ENCHANTS Options: Health: 10 KnockbackResistance: 10 # BanditTunic: Id: 299 Display: '&aBandit Tunic' Lore: - '&6A leather tunic taken from' - '&6the corpse of a bandit.' Options: Color: 255,40,40 This is how ik it is possible (from skillAPI) Code (Text): Items: # Whether or not to check for class, level, and attribute # requirements in an item's lore lore-requirements: 'false' # Whether or not to check for skill requirements # in an item's lore skill-requirements: 'false' # Whether or not to check for stat bonuses in an item's lore lore-attributes: 'false' # Whether or not to drop weapons when unable to use them drop-weapon: 'false' # The text used for class requirements in the lore lore-class-text: 'Class Req: ' # The text used for skill requirements in lore lore-skill-text: 'Requires {skill}: ' # the text used for level requirements in the lore lore-level-text: 'Level Req: '
it would but it is 2 plugins where one config says that it is compatible with another and then states little about it
i want to make items only be used at certain levels and for items to also be able to do a range of damage like a random number between 1 and 5
Which plugin? Use Code (Text): Write your config here format. (use the plus surrounded by a square, then click code)
Code (Text): # ---------------------------------------------- # # General Configuration # # ---------------------------------------------- # # If you are unsure of how to use this file, # # but would like to change how the plugin shows # # text, visit the BukkitDev page at: # # http://dev.bukkit.org/bukkit-plugins/skillapi/ # # and look at the default configuration section # # ---------------------------------------------- # Accounts: # The main class group used for GUI displays main-class-group: 'class' # Currently disabled, ignore this one-per-class: 'false' # The max number of accounts a normal user can use max-accounts: '3' # The max number of accounts users can have with certain permissions # must be in the format '<permission>:<accounts>' perm-accounts: - 'skillapi.account.admin:10' # While targeting settings aren't necessary most of the time, # they can help make running ally checks much faster if # you are able to use them. Targeting: # Whether or not all monsters are enemies. # If you are using pets that include zombies/spiders/etc, # you shouldn't enable this. # If you want to enable it for specific worlds, list out the # worlds it should apply to in a list format such as: # monsters-enemy: # - world1 # - world2 monsters-enemy: 'false' # Whether or not all passive mobs are allies. # If there are custom passive mobs that you can fight, # you should not enable this. # If you want to enable it for specific worlds, list out the # worlds it should apply to in a list format such as: # passive-ally: # - world1 # - world2 passive-ally: 'false' # Whether or not all players are allies. # If you have any PvP, this should not be enabled. # If you want to enable it for specific worlds, list out the # worlds it should apply to in a list format such as: # player-ally: # - world1 # - world2 player-ally: 'false' Saving: # Whether or not to auto save data periodically auto-save: 'false' # How often to auto-save in minutes minutes: '30' # Whether or not to use an SQL database to save sql-database: 'false' # Details for connecting to the database sql-details: host: 'localhost' port: '54321' database: 'plugins' username: 'username' password: 'password' Classes: # Whether or not to use SkillAPI's health system modify-health: 'true' # The default health for players without a class classless-hp: '20' # Whether or not non-castable auto-leveled skills are shown show-auto-skills: 'false' # Whether or not attributes are enabled attributes-enabled: 'false' # Whether or not attributes can be refunded attributes-downgrade: 'false' # This casts the dynamic skill for the player when they level up, # allowing you to use dynamic mechanics for level up effects. If # there is no existing dynamic skill with the name, no effect # will be played. For level-specific effects, use the level condition. level-up-skill: 'lvlup' Mana: # Whether or not to use SkillAPI's mana system enabled: 'true' # How frequently mana is gained in seconds freq: '1' Skills: # Whether or not players are allowed to downgrade skills allow-downgrade: 'true' # Whether or not messages should be shown on casting a skill show-messages: 'true' # The radius in which to show cast messages to nearby players message-radius: '20' # Whether or not to apply damage knockback when damage is blocked # by defensive or offesnive buffs and debuffs knockback-no-damage: 'false' # Blocks to ignore when using the Block mechanic in dynamic skills # End values in an * to do all materials containing the value block-filter: - 'chest' - 'ender chest' - 'trapped chest' - 'redstone*' - 'wall sign' - 'sign post' Items: # Whether or not to check for class, level, and attribute # requirements in an item's lore lore-requirements: 'false' # Whether or not to check for skill requirements # in an item's lore skill-requirements: 'false' # Whether or not to check for stat bonuses in an item's lore lore-attributes: 'false' # Whether or not to drop weapons when unable to use them drop-weapon: 'false' # The text used for class requirements in the lore lore-class-text: 'Class Req: ' # The text used for skill requirements in lore lore-skill-text: 'Requires {skill}: ' # the text used for level requirements in the lore lore-level-text: 'Level Req: ' # The text used for excluded classes in the lore lore-exclude-text: 'Excluded Class: ' # The text used for attribute requirements lore-attribute-text: '{attr} Req: ' # The text used for providing attributes attribute-text: '{attr}: ' # How many players to check for the requirements each tick # This should be increased on larger servers to prevent # large delays before the same player is checked again players-per-check: '1' GUI: # Whether or not to lock the health bar to 10 hearts # This does not affect total health, only the display old-health-bar: 'true' # Whether or not to force SkillAPI to override # health scaling of other plugins force-scaling: 'false' # This is what to display using the level bar, if anything. # Options are: none, mana, level level-bar: 'level' # This is what to display using the food bar, if anything. # Options are: none, mana, exp food-bar: 'mana' # Whether or not to use the action bar use-action-bar: 'false' # The text to display on the action bar. # Available filters: # {combo} - the player's current click combo # {class} - the player's main class name # {level} - the player's main class level # {exp} - the player's main class exp # {expReq} - the player's main class required experience # {expLeft} - the player's main class experience until the next level # {health} - the player's current health # {maxHealth} - the player's max health # {mana} - the player's current mana # {maxMana} - the player's max mana # {name} - the name of the player # {attr} - the player's attribute points # {sp} - the player's main class skill points # {value:<key>} - a skill value action-bar-text: '{combo}' # Whether or not to use title messages title-enabled: 'false' # Duration for title messages in seconds title-duration: '3' # Fade in time for title messages in seconds title-fade-in: '0.5' # Fade out time for title messages in seconds title-fade-out: '0.5' # Messages to display using the Title bar # Second lines of messages will be displayed in the subtitle # Ones you can use include: # level_up # exp_gained # exp_lost # status title-messages: - 'level_up' - 'exp_lost' # Whether or not to display class information on a scoreboard scoreboard-enabled: 'true' # Whether or not to add a prefix to players with their class name show-class-name: 'true' # Whether or not to display a player's level below their name show-class-level: 'true' # Whether or not to use map trees instead of the regular ones # View map.yml for further customization for this option # Also add more schemes by adding folders in the "img" folder # Allow for both map skill trees and regular ones by setting # this to "partial" map-tree-enabled: 'false' Click Combos: # Whether or not to use click combinations enabled: 'true' # Whether or not players can customize their combos allow-custom: 'false' # Whether or not left clicks are allowed at all use-click-left: 'true' # Whether or not right clicks are allowed at all use-click-right: 'true' # Whether or not shift clicks are allowed at all use-click-shift: 'false' # How many clicks are needed to perform a combo combo-size: '4' # Inactivity time in seconds before clicks for a combo are reset click-time: '1.0' Skill Bar: # Whether or not to use skill bars enabled: 'false' # Whether or not to show skill cooldowns in the skill bar show-cooldown: 'true' # The item to use as a placeholder in the skill bar empty-icon: material: 'PUMPKIN_SEEDS' data: '0' text: '&7Unassigned' # The default layout for skill bars # Players can customize unlocked slots layout: 1: skill: 'true' locked: 'false' 2: skill: 'true' locked: 'false' 3: skill: 'true' locked: 'false' 4: skill: 'true' locked: 'false' 5: skill: 'true' locked: 'false' 6: skill: 'false' locked: 'false' 7: skill: 'false' locked: 'false' 8: skill: 'false' locked: 'false' 9: skill: 'false' locked: 'false' Experience: # Whether or not to use vanilla exp drops for class exp # Note: any dropped exp will not count towards class exp, # only enabled sources will count. By default, this is only # mob deaths. use-exp-orbs: 'true' # Whether or not to prevent gaining experience from mobs # spawned via a mob spawner block block-mob-spawner: 'true' # Whether or not to prevent gaining experience from mobs # spawned via a mob spawn egg block-mob-egg: 'true' # Whether or not to prevent gaining experience while # in creative mode block-creative: 'true' # Whether or not to display a message when gaining experience exp-message-enabled: 'true' # Whether or not to display a message when gaining a level level-message-enabled: 'true' # Whether or not to show a message when losing exp de to dying lose-exp-message: 'true' # The formula used for calculating required experience # The formula is: x*lvl*lvl + y*lvl + z formula: x: '1' y: '8' z: '16' # Whether or not to use a custom equation use-custom: 'false' # The custom formula to use with 'lvl' being the current player level custom-formula: '25(1.1^(lvl-1))' # The experience yields from each mob type # When exp orbs are enabled, these values are ignored yields: blaze: '10' cavespider: '5' creeper: '3' elderguardian: '10' enderdragon: '400' enderman: '5' endermite: '3' ghast: '5' giant: '20' guardian: '10' irongolem: '10' magmacube: '1' pigzombie: '5' player: '5' shulker: '5' silverfish: '2' skeleton: '3' slime: '1' spider: '3' witch: '3' wither: '500' witherskeleton: '5' zombie: '2' # How much logging to do when loading SkillAPI # When testing setting up skills/classes, increase this to 1-5 Logging: # Logs for loading attributes attribute-load: '0' # Logs for attack/defense buffs applying buff: '0' # Logs for registration of skills and classes registration: '0' # Logs for GUI updates gui: '0' # Logs for mana updates mana: '0' Worlds: # Whether or not to enable the world restriction enable: 'false' # Whether or not to use the list as an enabling list # If true, only worlds in the list will let players use SkillAPI # If false, any world not in the list will let players use SkillAPI use-as-enabling: 'true' # The worlds to include in the enable/disable list worlds: - 'world'