Spigot Rainbow Armour 1.7.2

The #1 Rainbow Armour Plugin!

  1. :eek:
    Ok! :D
    • Like Like x 1
  2. xtechgamer735 updated Rainbow Armour with a new update entry:


    Read the rest of this update entry...
  3. @xtechgamer735 Have you ever played treasure wars? They have dope leather armor that changes colors. You can take it off, put it in pvs, chests, and it still changes colors once you apply it. The Armour has op enchants like prot 100 and unb 100 to make it op. I want to try to do something like that with the plugin.
  4. Ive not played treasure wars to be honest, I will have a look at it! The way the armour system currently works is by targeting the players armour slots but targeting items in the inventory is an interesting idea. I will have a look into it and see if its possible to implement.
  5. Awesome! Thanks fro taking into consideration!
    • Like Like x 1
  6. Ich mag die Idee dahinter sehr :)
    • Agree Agree x 1
  7. Could you please allow it to be enchanted, my players really want it to be enchanted so it lasts longer, for some reason no matter how I try, I am unable to enchant it.
  8. Hey! You're able to turn on Enchant Effect for the armour. I am also able to enchant it, you just have to make sure its re enabled when the player puts it back on :)
  9. Any chance of updating to work on 1.14.4
  10. While testing 1.7.2 I ran into an issue. On the test server I simply logged in and tped to one of my homes and this happened:
    I did not move any items in my inventory and wasn't wearing any leather.
    R.A. 1.7.2
    paper 1.14.4 #187
  11. Seeing the following error in logs with Paper 1.14.4 (225):

    [02:21:21] [Server thread/ERROR]: Could not pass event InventoryMoveItemEvent to RainbowArmour v1.7.2
    java.lang.ClassCastException: org.bukkit.block.DoubleChest cannot be cast to org.bukkit.block.Container
    at com.xtechgamer735.RainbowArmour.GUI.GUIListeners.move(GUIListeners.java:89) ~[?:?]
    at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor449.execute(Unknown Source) ~[?:?]
    at org.bukkit.plugin.EventExecutor.lambda$create$1(EventExecutor.java:69) ~[patched_1.14.4.jar:git-Paper-225]
    at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) ~[patched_1.14.4.jar:git-Paper-225]
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[patched_1.14.4.jar:git-Paper-225]
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:545) ~[patched_1.14.4.jar:git-Paper-225]
    at org.bukkit.event.Event.callEvent(Event.java:45) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.TileEntityHopper.callPushMoveEvent(TileEntityHopper.java:280) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.TileEntityHopper.hopperPush(TileEntityHopper.java:213) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.TileEntityHopper.t(TileEntityHopper.java:351) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.TileEntityHopper.a(TileEntityHopper.java:135) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.TileEntityHopper.tick(TileEntityHopper.java:117) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.World.tickBlockEntities(World.java:856) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.WorldServer.doTick(WorldServer.java:498) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.MinecraftServer.b(MinecraftServer.java:1231) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.DedicatedServer.b(DedicatedServer.java:417) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.MinecraftServer.a(MinecraftServer.java:1098) ~[patched_1.14.4.jar:git-Paper-225]
    at net.minecraft.server.v1_14_R1.MinecraftServer.run(MinecraftServer.java:925) ~[patched_1.14.4.jar:git-Paper-225]
    at java.lang.Thread.run(Thread.java:748) [?:1.8.0_231]
  12. Hey, could I get the source code for this plugin? I have a very similar plugin in my resources and was wondering how you did it compared to me!