What is the most efficient async way of reading large amounts of blocks in world?(i dont need to edit any of them) I havent worked with blocks yet, so kinda new at this field
In my plugin, there will be times when i will need to iterate thrue a lot of blocks (3x3 chunks to be precies), gathering such info as block's id and rotation and stuff
You can use the aSync method that comes with the bukkit API, but it's not efficient as, let's say: you scan block X and then a second later you destroy it. Now, it's not a big deal if you loose one or two blocks, but with a big player base it's going to be inaccurate.