I am trying to figure out how much running a server really need. Assuming I have a good pipe, which means bursts (i.e.: tp -> massive amount of chunk data being pushed through the pipe) isn't a problem, how much does minecraft actually use per player? In other words, I don't really care about the "you'll want around 250kbits for each connected player so they don't lag" talk I usually tell people. I don't really care that it spikes to 75kb/s or 100kb/s when I am loading a LOT of chunk data teleporting. I don't really care that it spikes to 50kb/s when there's 20 people PVP'ing jumping around like crazy. I care more about the consistent average, "over a span of 3 busy hours, we've got around 30 people online at all time, and we used BLAH GB of bandwidth." Anyone have a relatively busy server who can monitor this for a bit and share some insights?