Regen area with WorldEdit or MCEdit?

Discussion in 'Server & Community Management' started by Octal, May 5, 2015.

  1. Hi, I'm having doubts about what's the best way to regenerate a "big" (400x400 blocks) area in a server.
    Time ago the WE used to corrupt chunks, block's metadata etc, but I don't know why. So, the second option would be using MCEdit, but the last time someone used that program on the map, it lost the correct orientation of the hoopers, so...
    Do you have any experience with this problem?, which would be your choice?.


    Edit: any new option is also welcome.
    Edit2: I'm using AsyncWorldEdit + WorldEdit
    #1 Octal, May 5, 2015
    Last edited: May 5, 2015
  2. PhanaticD


  3. jflory7

    jflory7 Retired Moderator
    Retired Benefactor

    I've always just used WorldEdit + AsyncWorldEdit. The chunk-by-chunk regeneration is tedious, but that's what has worked well for me.