REMOVE WORLDS BY DEFAULT ON A DOWNLOADED MAP (SERVER SPAWN)

Discussion in 'Spigot Help' started by miguelrebolo, Jul 18, 2018.

  1. Today 18/07/2018 i found one problem with my server spawn, when i move 150 blocks i found default minecraft worlds.I need know if i can remove this worlds with one plugin for example or how?
     
  2. TheJavaHacker

    Supporter

    Copy and paste the build with WorldEdit into a completely fresh world.
     
  3. I want one plugin who can create or import worlds in void worlds.ONLY VOID WORLDS
     
  4. You can import a world into multiverse. This will keep all existing blocks in the world but won't generate anymore, it will only generate void.
    HTML:
    /mv import <worldname> normal -g VoidGenerator -t FLAT
    If you are looking to create a completely void world use this command.
    HTML:
    /mv create <worldname> normal -g VoidGenerator -t FLAT
    If you want your main world as a void world with an imported spawn, it's a bit more complex. You will need to add this into your bukkit.yml file worldname being the name of the default world name or what you changed it to in server.properties
    Code (YAML):
    worlds:
      <worldname>
    :
        generator
    : VoidGenerator
    Then replace the default world folder with the downloaded spawn world renamed to the world name used above.
     
    • Like Like x 1
  5. I dont understand the last step
     
  6. So, inside the server root folder you will have a setup that looks similar to this.
    upload_2018-7-19_22-42-29.png

    Now take note of the 2 files server.properties and bukkit.yml and the folder world

    Inside the file server.properties you will need to look for this line:
    PHP:
    level-name=world
    level-name is the name of the main world. If I was to change it to this for instance:
    PHP:
    level-name=Skyblock
    then delete the folders world, world_nether and world_the_end then restart the server this would be the result:
    upload_2018-7-19_22-51-9.png

    Ok, now we will have a look inside bukkit.yml:

    Code (YAML):
    settings:
      allow-end
    : true
      warn-on-overload
    : true
      permissions-file
    : permissions.yml
      update-folder
    : update
      plugin-profiling
    : false
      connection-throttle
    : 4000
      query-plugins
    : true
      deprecated-verbose
    : default
      shutdown-message
    : Server closed
    spawn-limits
    :
      monsters
    : 70
      animals
    : 15
      water-animals
    : 5
      ambient
    : 15
    chunk-gc
    :
      period-in-ticks
    : 600
      load-threshold
    : 0
    ticks-per
    :
      animal-spawns
    : 400
      monster-spawns
    : 1
      autosave
    : 6000
    aliases
    : now-in-commands.yml
    We add the generator settings and replace <worldname> with the world name that we have in the level-name area in server.properties. I set the level-name to "Skyblock" so I have replaced <worldname> with "Skyblock"
    Code (YAML):
    settings:
      allow-end
    : true
      warn-on-overload
    : true
      permissions-file
    : permissions.yml
      update-folder
    : update
      plugin-profiling
    : false
      connection-throttle
    : 4000
      query-plugins
    : true
      deprecated-verbose
    : default
      shutdown-message
    : Server closed
    spawn-limits
    :
      monsters
    : 70
      animals
    : 15
      water-animals
    : 5
      ambient
    : 15
    chunk-gc
    :
      period-in-ticks
    : 600
      load-threshold
    : 0
    ticks-per
    :
      animal-spawns
    : 400
      monster-spawns
    : 1
      autosave
    : 6000
    aliases
    : now-in-commands.yml
    worlds
    :
      Skyblock
    :
        generator
    : VoidGenerator

    Now when you run the server you will have your default spawn world set to generate void.

    Now all you have to do is replace the world folder ("Skyblock" in my case) with the downloaded spawn named to the same name as level-name is set too. ("Skyblock" in my case)
     
  7. Well if your computer can't support moving the whole spawn to another world in the same time you could move it selection per selection. If a chunk surface 16x16 is too much for you, you could go 8x8. It may be a pain and inefficient but if you can't find any other way, that's the way to go.
     
  8. My most sincere apologies, at first the plugin removed the worlds but after a while it was reloaded, I changed the plugin and still nothing.
    NOTE: I do not do it just for me, I do it for those people who are in the same as me.