Hello im trying to make an RPG plugin and its been going rather well. However i have mobs in the game with 1MIL+ health and people doing that much damage sometimes. However when someone deals that much damage with a melee attack it spawns so many black heart particles the player begins to lose frames. Anyone have an idea how to fix this? What i have tried: 1) cancelling damage instead damaging the mob from the player with LivingEntity.damage(amount, player) - this creates an infinite loop because it therefore activates the EntityDamageByEntity event over and over. Thanks!