Greetings, I am curious and agitated in knowing how I can remove the glow when an entity is damaged and or fired with a spectral arrow. I am fully aware and capable of summoning the arrow and manipulating it. However, I am clueless of how I would go about cancelling the effect it gives off to an entity. Would there be some kind of NMS usage, or can the Bukkit-API handle this itself? Though this may be of little use, I am spawning the arrow using Bukkit methods. Code (Text): Arrow arrow = (Arrow) player.getLocation().getWorld().spawnEntity(location, EntityType.SPECTRAL_ARROW); Additionally, I have attempted at fetching entities in the world or radius of a specific location and applying #setGlowing, but no expected result.
I was just looking through some JavaDocs on my phone. It looks like it is, I'll attempt at removing any related applied effects when the arrow is fired. Could be a solution.