I am making a gamemode using spigot. It is a spleef gamemode, and I use WorldEdit to restore the map. However, the blocks in the spleef are beds. I restore these beds using Schematics, that I just paste using Code (Java): EditSession es = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(world), -1); SchematicFormat formatWool = SchematicFormat.getFormat(woolLayer); CuboidClipboard wool = formatWool.load(woolLayer); wool.paste(es, to1, false); wool.paste(es, to2, false); wool.paste(es, to3, false); wool.paste(es, to4, false); Where world is the world of the map, to1 etc are locations of the layers, and woolLayer is the file to the schematic. My problem is: The beds restore, but they immediately disappear. I think that happens because of gravity block updates. How do I prevent this? Any help is appreciated. PS: I already tried adding wool layers beneath, and the remove them, but that also doesn't work.