Spigot SaveInventory [1.13 - 1.18.2] 1.2.2

~ Save, Clear, Load, and Sync player inventories & enderchests! ~

  1. PretzelJohn submitted a new resource:

    SaveInventory [1.8 - 1.16.4] - ~ Save, Clear, and Load player inventories & enderchests! ~

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  2. PretzelJohn updated SaveInventory [1.13 - 1.16.4] with a new update entry:

    1.1.0 ~ HUGE update! Database storage :)

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  3. Reminder: If you have a suggestion or issue, post it here or on my Discord!
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  4. PretzelJohn updated SaveInventory [1.13 - 1.16.5] with a new update entry:

    1.2.1 ~ Added BackupOnDeath feature, Fixed a minor error

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  5. Hello @PretzelJohn, is there is an API or maybe you can give access to sources? That would be great, thanks.
  6. Hey! I plan to release the code on GitHub in the next month or two!
  7. @PretzelJohn Hi! So, will you release code?
  8. I will put the code on GitHub after I finish rewriting the plugin!
  9. What are you working on, where you need the code btw?
  10. I can release the 1.2.2 code today or tomorrow
  11. Or you can just decompile the .jar
  12. Just let me know if you want me to post it sooner!
  13. I want to modify your plugin to make it possible to store data from several servers at once separately

    In other words, store in the database the players inventories for server1 and server2, and so on.
    server1 and server2 players connected to same database, but have different inventories and when player connects to server3 he will get inventory from previous server.
    If a player from server1 goes to server2 he will have a different inventory and will be able to play on server3 with server2 inventory

    I hope I could explain it clearly, English is not my native language
    #17 FrostExZo, Jul 19, 2021
    Last edited: Jul 19, 2021
  14. That sounds interesting, and you explained it very clearly!
  15. So you want players to keep the same inventory when they transfer from server 1 to 3, or transfer from server 2 to 3, but not when they transfer from server 1 to 2 or from server 2 to 1?
  16. What happens if a player transfers from server 1 to server 3, then transfers from server 3 to server 2?