When creating my plugins, saving data to YAML files is pretty standard and I could definitely say that I have a firm grasp of the basics The problem is with trying to EFFECTIVELY save the data. On my test project, I code challenges ranging from simple tweaks to entire game modes. After cramming all these challenges into one project, I noticed that I really needed to learn a more effective way of saving and loading various data. There is not only a ton of IO exceptions that one must be prepared for but also a contingency plan for when said data files are altered or corrupted. My current methods for handling data are just too clunky and slow down development. I'm here to ask, how do you handle the process of saving and loading data from configuration files? Hopefully, there is an easier and more productive method for handling config files.