I want to save a player's data to disk, same way it's saved when the player disconnects. I know about Player#saveData, but I was wondering if anyone knows if there's a difference between this and the disconnect save (is all the data saved the same, or does it only save certain data like location and inventory?) - there's no mention about any difference, just wanted to make sure. If not, then is there a different way to save the player's data? Maybe I should look into Server#savePlayers instead? Thx for the help in advance!