Hello, I'm wondering how I might be able to optimize schematica to allow printing of blocks (placing blocks in a range around you) to be smoother. I frequently have users get kicked for too many packets, and I have no clue where that setting is in the configurations. It seems like a spigot or bukkit default thing. Please let me know how I might be able to optimize my server to fit that (besides obviously the anticheat checks turned off). Next, I am wondering how I can have a lag-free release on a Factions server. I ran into issues with just 60 players at once, which lowered the TPS significantly. I'll run a timings report soon, but are there any ways you guys prepared or know how to prepare for an opening? Thanks. Let me know.
Too many packets is a feature from NCP and other anticheats. if you are using NoCheatPlus just look for this inside the config.yml: packetfrequency: active: default limitpersecond: (change this, or remove everything) seconds: 4 actions: cancel cmd:kickpacketfrequency you can stop it kicking players by just removing the entire section or just make the number higher for example 500-700 should be fine depending on the players schematica settings, i find 500 is too little for max distance.
I am using viaversion so I fixed the packets limiter and all I think that's left is fixing the anticheat. Hopefully this will, work flawlessly
That's half right - the issue is linked to ncp - the check is wrong though. It's actually the MorePackets check. I include a patch in my resource, found in my signature below.