Server Crash

Discussion in 'BungeeCord Help' started by Hostadam1, Aug 5, 2018.

  1. We received this exception multiple times during our launch, what's the issue and how can this be prevented?

    Code (Text):
    22:15:56 [SEVERE] [] -> UpstreamBridge - encountered exception
    java.lang.OutOfMemoryError: GC overhead limit exceeded
        at net.md_5.bungee.protocol.packet.PluginMessage.read(PluginMessage.java:44)
        at net.md_5.bungee.protocol.MinecraftDecoder.decode(MinecraftDecoder.java:33)
        at net.md_5.bungee.protocol.MinecraftDecoder.decode(MinecraftDecoder.java:10)
        at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:89)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
        at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
        at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:276)
        at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:354)
        at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:244)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
        at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
        at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:152)
        at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
        at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
        at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:846)
        at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:823)
        at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:339)
        at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:255)
        at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:112)
        at java.lang.Thread.run(Thread.java:748)
    22:16:06 [SEVERE] [RedisBungee] Unable to fix up stored player data
    java.lang.OutOfMemoryError: GC overhead limit exceeded
     
  2. GC = garbage collection
    out of memory = not enough ram

    it gets too much data and runs out of memory.

    allocate more maybe?

    i hope i read this right.
     
  3. We are using 8 GB for the Bungee, and 24 for the main server. I doubt it's out of memory, could it be a leak, or someone from the outside filling up the system?
     
  4. Did you try to clean redisbungee data?