Hello I am writing a Skript report thing and it is incorrectly correcting correct things. I have made it so the Skript does not allow you to report yourself, but for some reason say my username is Engineous and I type in Eng it still cancels it because it thinks it's my username. Does anyone know how to fix this? Here is my code: Code (Text): command /report [<player>] [<text>]: executable by: players trigger: set {_waited} to difference between {report.%player%.lastused} and now if {_waited} is less than 3 seconds: message "&cYou need to wait 1 minute before making another report!" stop if arg-1 is "%player%": send "&cYou can't report yourself!" stop if arg-1 is not set: send "&cUsage: /report <player> <reason>" to player stop trigger if arg-2 is not set: send "&cUsage: /report <player> <reason>" to player stop trigger if arg-2 is "Hacking": add 1 to {%arg-1%.reportcount} send "&aYou've reported %arg-1% for Hacking" loop all players: loop-player has permission "reports.view" send "&3[S] &b%arg-1% &7(%{%arg-1%.reportcount}%) &7reported by &b%player%" to loop-player set {report.%player%.lastused} to now else: send "&cThat is not a reason" to player stop trigger Solved: Don't use Skript
it happens because you are using <player>, use <text> instead if you want it to not auto-correct, if you want to get player object out of text, you can do set {_player} to arg 1 parsed as a player also it is much better to use list variables, such as {variable::%uuid of player%} than {variable.%player%}, because they are much easier to manage, you can do various useful actions with them, like: Code (Text): set {variable::italy} to "&9Dream of Italy" set {variable::egypt} to "&ePyramid of Egypt" send "List of maps:" loop {variable::*}: send "%loop-value%" send "There are %amount of {variable::*}% maps in this game." set {variable::*} to all players in radius 10 of player teleport {variable::*} to location of player give a diamond to {variable::*} loop {variable::*}: if loop-value is offline: delete {variable::%loop-index%} teleport {variable::*} to spawn point of world ("world" parsed as a world) send "Game has started!" to {variable::*} kill {variable::*} delete {variable::*} even if you do not need that kind of functionality, there is no point in not using list variables, just in case if you will ever need it. List variables are absolutely superior to dot variables.