A little side note: You should just make a method for translateAlternateColorCodes and use that rather then repeating it all the time xD
@UnthinkableR you can't, it's a language restriction. You will have to use if-else if-else blocks, or use a Map<Material, SomeCallbackObject>.
PHP: //KITS GUI private void openGUI ( Player player) { Inventory i = Bukkit.createInventory(null, 54, ChatColor.DARK_GRAY + getShopConfig().getString("ShopGUI")); //LORE BeserkerLore.clear(); TankLore.clear(); KnightLore.clear(); MarksmenLore.clear(); ArcherLore.clear(); if(getPlayersConfig().getString(player.getName() + ".Kit1").equalsIgnoreCase("true")){ MarksmenLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("UnlockedStatus"))); }else{ MarksmenLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit1.Lore"))); } if(getPlayersConfig().getString(player.getName() + ".Kit2").equalsIgnoreCase("true")){ BeserkerLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("UnlockedStatus"))); }else{ BeserkerLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit2.Lore"))); } if(getPlayersConfig().getString(player.getName() + ".Kit3").equalsIgnoreCase("true")){ ArcherLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("UnlockedStatus"))); }else{ ArcherLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit3.Lore"))); } if(getPlayersConfig().getString(player.getName() + ".Kit4").equalsIgnoreCase("true")){ TankLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("UnlockedStatus"))); }else{ } TankLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit4.Lore"))); if(getPlayersConfig().getString(player.getName() + ".Kit5").equalsIgnoreCase("true")){ KnightLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("UnlockedStatus"))); }else{ KnightLore.add(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit5.Lore"))); } //LORE ItemStack Back = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short) 15); ItemMeta BackMeta = Back.getItemMeta(); BackMeta.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&8&l&m-")); Back.setItemMeta(BackMeta); ItemStack Knight = new ItemStack(Material.matchMaterial(getShopConfig().getString("Kits.Kit5.Item"))); ItemMeta KnightMeta = Knight.getItemMeta(); KnightMeta.setDisplayName(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit5.Prefix") + getShopConfig().getString("Kits.Kit5.Name"))); KnightMeta.setLore(KnightLore); Knight.setItemMeta(KnightMeta); ItemStack Tank = new ItemStack(Material.matchMaterial(getShopConfig().getString("Kits.Kit4.Item"))); ItemMeta TankMeta = Tank.getItemMeta(); TankMeta.setDisplayName(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit4.Prefix") + getShopConfig().getString("Kits.Kit4.Name"))); TankMeta.setLore(TankLore); Tank.setItemMeta(TankMeta); ItemStack Archer = new ItemStack(Material.matchMaterial(getShopConfig().getString("Kits.Kit3.Item"))); ItemMeta ArcherMeta = Archer.getItemMeta(); ArcherMeta.setDisplayName(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit3.Prefix") + getShopConfig().getString("Kits.Kit3.Name"))); ArcherMeta.setLore(ArcherLore); Archer.setItemMeta(ArcherMeta); ItemStack Beserker = new ItemStack(Material.matchMaterial(getShopConfig().getString("Kits.Kit2.Item"))); ItemMeta BeserkerMeta = Beserker.getItemMeta(); BeserkerMeta.setDisplayName(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit2.Prefix") + getShopConfig().getString("Kits.Kit2.Name"))); BeserkerMeta.setLore(BeserkerLore); Beserker.setItemMeta(BeserkerMeta); ItemStack BAL = new ItemStack(Material.DIAMOND); ItemMeta BALMeta = BAL.getItemMeta(); BALMeta.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&7&lCOINS: &8&l" + getPlayersConfig().getString(player.getName() + ".coins"))); BAL.setItemMeta(BALMeta); ItemStack Marksmen = new ItemStack(Material.matchMaterial(getShopConfig().getString("Kits.Kit1.Item"))); ItemMeta MarksmenMeta = Marksmen.getItemMeta(); MarksmenMeta.setDisplayName(ChatColor.translateAlternateColorCodes('&', getShopConfig().getString("Kits.Kit1.Prefix") + getShopConfig().getString("Kits.Kit1.Name"))); MarksmenMeta.setLore(MarksmenLore); Marksmen.setItemMeta(MarksmenMeta); i.setItem(0, Back); i.setItem(1, Back); i.setItem(2, Back); i.setItem(3, Back); i.setItem(4, BAL); i.setItem(5, Back); i.setItem(6, Back); i.setItem(7, Back); i.setItem(8, Back); i.setItem(9, Back); i.setItem(10, Back); i.setItem(11, Back); i.setItem(12, Back); i.setItem(13, Back); i.setItem(14, Back); i.setItem(15, Back); i.setItem(16, Back); i.setItem(17, Back); i.setItem(18, Back); i.setItem(19, Back); i.setItem(20, Knight); i.setItem(21, Tank); i.setItem(22, Archer); i.setItem(23, Beserker); i.setItem(24, Marksmen); i.setItem(25, Back); i.setItem(26, Back); i.setItem(27, Back); i.setItem(28, Back); i.setItem(29, Back); i.setItem(30, Back); i.setItem(31, Back); i.setItem(32, Back); i.setItem(33, Back); i.setItem(34, Back); i.setItem(35, Back); i.setItem(36, Back); i.setItem(37, Back); i.setItem(38, Back); i.setItem(39, Back); i.setItem(40, Back); i.setItem(41, Back); i.setItem(42, Back); i.setItem(43, Back); i.setItem(44, Back); i.setItem(45, Back); i.setItem(46, Back); i.setItem(47, Back); i.setItem(48, Back); i.setItem(49, Back); i.setItem(50, Back); i.setItem(51, Back); i.setItem(52, Back); i.setItem(53, Back); player.openInventory(i); } //KITS GUI EVENT @EventHandler public void onInventoryClickEvent(InventoryClickEvent e) { if(!ChatColor.stripColor(e.getInventory().getName()).equalsIgnoreCase(getShopConfig().getString("ShopGUI"))) return; Player p = (Player) e.getWhoClicked(); e.setCancelled(true); if(e.getCurrentItem() == null || e.getCurrentItem().getType() == Material.AIR || !e.getCurrentItem().hasItemMeta()) { p.closeInventory(); return; } switch (e.getCurrentItem().getType()){ case CHEST: break; case STAINED_GLASS_PANE: e.setCancelled(true); break; case REDSTONE_TORCH_ON: p.closeInventory(); break; default: p.closeInventory(); break; } }
I mean a method so you only have to do something like format(String); instead of ChatColor.translateAlternateColorCodes(String); but it's up to you
Code (Text): private static String format(String s){ return ChatColor.translateAlternateColorCodes('&', s); }
i have done it like so: Code (Text): public static void sendMessage(Player p, String message){ p.sendMessage(ChatColor.translateAlternateColorCodes('&', message)); Methods.sendTitle(p, 1, 5, 1, "KitPvP", message); }