So I want to just cancel out ALL the damage except for doing /kill Here is my code: Code (Text): @EventHandler public void Damage(EntityDamageEvent e) { if (e.getEntity() instanceof Player) { if (e.getCause() != DamageCause.SUICIDE) { e.setCancelled(true); } } } But it it does not do that, it still cancels out /kill, how do I fix this?