So regardless if there is a goblin it will spawn an entity anyways because there are entities in the location, what I want is to spawn only 1 if there isn't any goblins. How can I do that? Code (Text): Location location = new Location(Bukkit.getWorld("world"), -4.762, 89, -19.306); for(Entity goblin1 : location.getWorld().getNearbyEntities(location, 100, 100, 100)) { if(goblin1 instanceof Player) { System.out.println(goblin1.getName()); if(goblin1.getName().equals("Goblin")) { System.out.println("do not spawn!"); } else if(!goblin1.getName().equals("Goblin")){ System.out.println("Spawn!"); } } }
This is a more elegant way of doing this: Code (Java): final Collection<Entity> entities = world.getNearbyEntities(player.getLocation(), 100, 100, 100, (e) -> e.getType() == EntityType.PLAYER && e.getName().equals("Goblin")); Now you should just be able to check if the list is Empty, and spawn if is is: Code (Text): if (entities.isEmpty()) { // spawn goblin }