I'm working on testing a BungeeCord system. Everything seems to be working great except one thing. I want my players to *always* generate at the spawn point of the lobby world. At first I tried to set this parameter in EssentialsX: # Teleport all joining players to the spawnpoint spawn-on-join: true That didn't work. I tested it with a regular (non-op) player and it simply didn't do the trick. Then I tried installing the SpawnTP plugin, and that's not doing it either. Also, on top of that, I'm very confused what the difference is between /setspawn and /setworldspawn. Any thoughts on making this working correctly would be grand. -p
/setworldspawn is a vanilla command, and this is the location where a player respawns when they die, this is not where they spawn when they join the server whereas /setspawn is not a vanilla Minecraft command and this sets the join location of a player.
Wonderful. That clears that portion up. Any thoughts on: 1) why my EasettialsX parameter isn’t working; 2) if I should use that or SpawnTP; 3) if the latter, why SpawnTP isn’t working? Thanks to you and anybody else for the help. Cheers!
Try this: Set spawn-on-join: to true and where you want your spawn to be, type "/essentials:setspawn"
That's already done. That's not the issue. The issue is that when my test player logs into the lobby, the player starts where he left the lobby. I want the player to return to the spawn point every time.