Ok so when I pose an armorstand through spigot it goes really weird, though the angles are the same as with the summon command, where the armorstand look good: Spigot: https://i.gyazo.com/d6d6743485c82df0bfc9dc8503db7ba5.png Code (Text): ArmorStand as = location.getWorld().spawn(location, ArmorStand.class, armorStand ->{ armorStand.setArms(true); armorStand.setHeadPose(new EulerAngle(15, 0, 0)); armorStand.setLeftLegPose(new EulerAngle(8, 164, 0)); armorStand.setRightLegPose(new EulerAngle(42, 242, 0)); armorStand.setLeftArmPose(new EulerAngle(130, 149, 0)); armorStand.setRightArmPose(new EulerAngle(81, 266, 0)); }); Minecraft: https://i.gyazo.com/f76b27bb9d135604bfb44d33b34ba67f.png /summon armor_stand ~ ~ ~ {ShowArms:1b,Pose:{Head:[15f,0f,0f],LeftLeg:[8f,164f,0f],RightLeg:[42f,242f,0f],LeftArm:[130f,149f,0f],RightArm:[81f,266f,0f]}} The minecraft pose is obviously what I want but why is the spigot one so misformed?