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Discussion in 'News and Announcements' started by md_5, Feb 23, 2018.
Let me know how that goes. My cat doesn't even twitch his ears when I call lol
Especially since mobile/Bedrock/whatever editions have already updated. Is that a first? Are we "legacy Minecraft" players officially the second-class citizens now?
Anyway... I know the pre-release is riddled with bugs, but any chance we could get a BT anyway? Maybe I've been spoiled by the pre-releases of Spigot from the last few versions... but it's really nice to be able to debut our plugins before server owners are ready to update!
There is a public 1.13 API that is out if you go back in the announcements like 1 post.
Correct, but we as developers cannot test whether said changes work in our plugins or not. I've been sitting on updates for my plugins that I have yet to test for close to half a year now. It would be great to have a pre-release build to at least give a test before releasing. Hard to test with just an API
Yup, it took me a good few weeks of re-work just to get my plugin to build (with backwards compatibility) against the preview API.
But building and running without errors are two very different things, as Choco said we can't test with just an API.
Mainly just saying, we have this community server, we know spigot 1.13 exists, it'd be nice if we could see it too
1.12 was the only time we've released a pre-release/snapshot build.
I'm not saying there won't be 1.13 pre releases, but there won't be a 1.13-pre1 release. Some chunks don't even save due to Vanilla bugs (amongst many other issues).
No. Java is just slower because the required Backend changes we all were waiting for took longer than anticipated and are riddled with bugs.
Why is it an issue to wait till it's stable? Would you rather have a release now with bugs and an endless amount of minor releases soon or wait a few weeks and get something stable?
I mean, honest answer? I would rather have a release now. I don't run a server, I don't really care about stability. I just want to know if my plugin is ready or not.
While I agree, Nathan, I just don't think that distributing a build of a pre-release that can hardly function in vanilla is all that good of an idea. I'm surprised they considered releasing a pre-release riddled with so many issues and I hope that at this point they either return to snaphots, or release upwards of 5 - 6 pre-releases before publishing 1.13.
Unfortunately, Mojang's EULA makes it even more difficult for us because we can't just distribute server jars to those that would like to test in advance. It's either md_5 only, or everyone capable of running BuildTools.
I mean, there is software on here that automates the process of creating servers (like mine, which uses BuildTools)
Yeah, I understand (really!). I know it'd be a nightmare of support for md_5 and the rest of staff if they released a build. Even if they said "it's only for devs, please don't use it in production"- people will use it in production and complain about how broken it is.
Even if it was released in some dev-only way (maybe only available if you clone and build your own BuildTools) someone would leak a jar, and people would complain about having used an ill-gotten broken pre-release jar on their production server.
It doesn't stop it from being a little frustrating to me, but I do understand the reasoning
Is the source for the 1.13 implementation not on Stash?
No. Implementation is not yet available on the Stash.
You could put in a requirement to log into your Spigot forum account to get the preview builds to show in buildtools, and only allow people who've posted a plugin - perhaps even limited to those who've posted an update within the past 3 months or so. Downside is the morons who would create and attempt to publish do-nothing plugins just to get access.
That would make zero sense as not everybody distributes their plugin on spigot (or distribute them at all). This would also lock out implementation developers like the wonderful ppl over at paper or lib developers like the acf contributors.
MINECRAFT 1.13 PRE-RELEASE 2
Minecraft: Java Edition - Update Aquatic Pre-Release
The second pre-release for Update Aquatic is now available!
CHANGES IN 1.13-PRE1
New Update Aquatic title screen
Three brand new pieces of music by C418
You can now tab-complete in command blocks again
CHANGES IN 1.13-PRE2
Title screen should now be more optimised
Reverted the bark block changes from the first pre-release
Various performance optimisations
You can now combine 9 ice to create 1 packed ice
Fixed a bunch of bugs
FIXED BUGS IN 1.13-PRE1
MC-122134 - Tab-completion in command blocks no longer works
MC-122940 - After executing the /reload command, clicking on recipe book recipes does not work
MC-124123 - Crash upon loading world: Non [a-z0-9/._-] character in path of location: minecraft:Zombie
MC-124972 - Game crashes during the loading world, when creating a superflat world with oceanmonument tag
MC-127142 - Failed to create block entity DUMMY (path of location: minecraftUMMY)
MC-129625 - Sea grass changes to air pockets when upgrading from 18w16a to 18w20a+
MC-130463 - Sponges do not absorb bubble columns
MC-130521 - Leaves placed by hand disappear if not touching log or bark after a reload
FIXED BUGS IN 1.13-PRE2
MC-35856 - Multiple background songs playing at one time / automatic music overlap (not Jukebox music)
MC-102403 - Persistent/unchangeable sounds after (re-)opening a world
MC-121628 - Horse armor textures z-fighting.
MC-121714 - Unable to save screenshots and world icons if the path contains non-ASCII characters
MC-121832 - Z-fighting on skeleton horse texture
MC-122864 - Tamed llamas, donkeys, and mules cannot be named with a name tag
MC-123007 - Z-fighting on zombie horse texture
MC-123366 - Item right click actions don't work whilst looking at a block in adventure mode
MC-123811 - Horses (and llamas, etc) show default name as "HorseChest"
MC-124364 - Horse skin and armor textures not applied correctly to horse model
MC-125363 - Items fail to remain on surface
MC-125744 - Entity predicates for advancements fail if "type" not specified
MC-127099 - Kelp isn't completely removed when sponge removes the water
MC-127320 - Drowned do not recognize tridents as weapons they can pick up
MC-127921 - Horses' health bars interfere with the air bubble bar.
MC-128241 - Dolphins can sit in boats
MC-129262 - Zombie horses don't sink in water like other undead mobs
MC-129374 - Crash on 32 bit JVMs: "Unable to bootstrap datafixers" due to stack overflow
MC-129500 - Map displays 1 deep water as dry land.
MC-129712 - Team Suffix resets after restarting world
MC-129895 - Concrete powder's falling sand entities lose NBT data when upgrading from 1.12.2 to snapshots
MC-130014 - When updating villagers trade carved pumpkin instead of pumpkins
MC-130059 - Bubble column particles (from falling) have missing texture
MC-130145 - Text over the hotbar does not reflect item rarity colours
MC-130200 - Items in saved creative toolbars upgrade improperly from 1.12.2 to 1.13-pre1
MC-130524 - Beds turn invisible when upgrading from 1.11.2 or below
MC-130577 - Armor doesn't always line up with Drowned model
MC-130722 - Slime blocks diffuse light
MC-130779 - Title-Screen Lag High GPU Usage
MC-130800 - Normal terracotta disappears from chests when upgrading from 1.12 to 1.13-pre1
MC-130858 - Pistons are no longer transparent
MC-130936 - Carpets on llamas removed when loading 1.12 map
MC-130942 - Errors, warnings and 10 second freeze on loading list of singleplayer worlds
MC-130945 - Command tab completion does not work in command blocks with command suggestions off
MC-131125 - InhabitedTime set to zero after update from 1.12.2 (Local Difficulty)
MC-131155 - Saving structure which has not been saved before logs error "Couldn't load structure"
GET THE PRE-RELEASE
To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Launch Options" tab.
Pre-releases can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Minecraft server jar
Report bugs here:
Minecraft issue tracker!
I hope 1.13 pre 2 Spigot releases publicly i really want to test stuff. If you did it for 1.12 please do it again!
It really all depends on how stable this pre-release is. There's no sense in distributing something so incredibly buggy. It seems they've resolved a number of large issues presented in pre-1, but whether that's sufficient enough to warrant a stable Spigot distribution is down to md_5.
I agree as a server owner, trying to tell our community, we will update on test server provided the needed plugins update.Everybody wants the update but players don't realize that the developers cann't till the proper jar is released to test their own, lol
I hope pre 3 will be stable enough. So it’ll make sense to release a build.