Spigot Configuration Guide (redirects to Wiki)

Discussion in 'Spigot Discussion' started by Puremin0rez, Feb 26, 2013.

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  1. Puremin0rez

    Moderator

    #1 Puremin0rez, Feb 26, 2013
    Last edited: Jun 10, 2013
    • Informative x 10
    • Like x 9
    • Useful x 6
    • Winner x 3
    • Agree x 2
  2. LiLChris

    Retired

  3. Thanks, very useful! Just changed like 10 settings after reading this :)
     
  4. Thanks!
    Though something is up with the Mode 1 for Oreb. I have it at default of 1, yet all ores in open site (random ores at the base of one of our buildings) all show up as stone.
     
  5. Puremin0rez

    Moderator

    Are you sure that's still an issue? That issue should theoretically be fixed in the latest Spigot build as of this post.

    If not, give SuperSpyTX a ring ring :)
     
  6. I'm sticking with the latest RB of spigot as the Netty features cause a number of issues last I heard. I'm just waiting for another RB release.
     
  7. Puremin0rez

    Moderator

    Added all of the Spigot commands that I'm aware of to the main post.
     
    • Like Like x 1
  8. SuperSpyTX

    Supporter

    Stupid excuse! Message me and I can build you a nettyless build of Spigot.

    EDIT: Or use the config option use-netty and set it to disabled.
     
    • Agree Agree x 1
  9. So Spigot has in it an integrated orebfuscator? lol :D good..
    I have a problem...when the enderdragon die he let fall only one big exp orb..how to fix this problem?
    Can someone help me to configure the mob settings to have few mobs only where the players are? thanks this is my cfg for those parameters.
    spawn-limits:
    monsters: 1
    animals: 1
    water-animals: 1
    ambient: 1
    ticks-per:
    animal-spawns: 400
    monster-spawns: 1
    autosave: 0
    default:
    growth-chunks-per-tick: 650
    mob-spawn-range: 4
    item-merge-radius: 3.5
    exp-merge-radius: 3.5
    random-light-updates: true
    aggregate-chunkticks: 4
    wheat-growth-modifier: 100
    cactus-growth-modifier: 100
    melon-growth-modifier: 100
    pumpkin-growth-modifier: 100
    sugar-growth-modifier: 100
    tree-growth-modifier: 100
    mushroom-growth-modifier: 100
    entity-activation-range-animals: 48
    entity-activation-range-monsters: 48
    entity-activation-range-misc: 16
     
  10. That I did not notice.
    Which build is suggested? I'm assuming the newer, the better.
     
  11. Puremin0rez

    Moderator

    Set "exp-merge-radius" to 0 (and if you want to do it even better, only set it to 0 for world_the_end)

    Few mobs only where the player are? Not sure what you mean. Your range is already pretty close to the player, you can play with your mob rates lower down in the bukkit.yml
     
  12. SuperSpyTX

    Supporter

    Yep, newest.
     
  13. How can i specify that i only want in the end world?
    There is no pre-settings for that world, only for nether..can i use the settings of "default" also for other worlds?
    For example..

    world-settings:
    world_the_end:
    growth-chunks-per-tick: 650
    mob-spawn-range: 4
    item-merge-radius: 3.5
    exp-merge-radius: 0
    random-light-updates: true
    aggregate-chunkticks: 4
    wheat-growth-modifier: 100
    cactus-growth-modifier: 100
    melon-growth-modifier: 100
    pumpkin-growth-modifier: 100
    sugar-growth-modifier: 100
    tree-growth-modifier: 100
    mushroom-growth-modifier: 100
    entity-activation-range-animals: 48
    entity-activation-range-monsters: 48
    entity-activation-range-misc: 16

    what is the "ambient" setting?
    If i enable the orebfuscator it will decrease my tps?
     
  14. Puremin0rez

    Moderator

    Follow the same format as world: and world_nether:

    In your case, you would have world_the_end: and have the exp merge setting under that.

    Ambient is currently only Bats, I believe.
     
  15. ok i understand so it override the default settings right? ok..
    and for the orebfuscator? If i enable it, as percentage how much it will lower my tps?
     
  16. Puremin0rez

    Moderator

    Right, per world settings inheirt global but override global if set

    It should not lower TPS at all. Every timings report I've seen from people xray is always at the bottom - Spigots Anti Xray is super efficient and amazing. I hope it defaults to on in the future.
     
  17. For these settings which values are best in your opinion? I want the less resource consume as possible.
    engine-mode:
    update-radius:
     
  18. Puremin0rez

    Moderator

    engine-mode: 1
    update-radius: 1
     
  19. Puremin0rez

    Moderator

    Updated the guide on how to disable Netty on the newest Spigot build (it's no longer done via bukkit.yml!)
     
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