Spigot Configuration (spigot.yml)

Discussion in 'Wiki Discussion' started by jtaylor69, Jun 13, 2013.

  1. server folder.... same place where the world files are at
     
  2. Thank you for this tutorial ! ;)
     
  3. guys i have a problem. I set the merge radius in spigot file to 0 to stop exp orbs from merging but they still merge in a single one? What do I have to do ?
    Thanks
     
  4. Does Spigot for 1.92 have a setting to disable lightning from starting fires? I looked but didn't see anything.
    If not, does anyone know a mod that is working for 1.92 that would do it?
     
  5. Worldguard can prevent firespread and fire damage. Also I think you're looking for a plugin, not a mod...
     
  6. Thanks! You are right. I just use wrong word :p
     
  7. Thanks, this will be usefull!
     
  8. How to enable the IP filter in the "bukkit.yml ????

    Code (Text):
    # This is the main configuration file for Bukkit.
    # As you can see, there's actually not that much to configure without any plugins.
    # For a reference for any variable inside this file, check out the Bukkit Wiki at
    # http://wiki.bukkit.org/Bukkit.yml
    #
    # If you need help on this file, feel free to join us on irc or leave a message
    # on the forums asking for advice.
    #
    # IRC: #spigot @ irc.spi.gt
    #    (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
    # Forums: http://www.spigotmc.org/
    # Bug tracker: http://www.spigotmc.org/go/bugs


    settings:
      allow-end: true
      warn-on-overload: true
      permissions-file: permissions.yml
      update-folder: update
      plugin-profiling: false
      connection-throttle: 4000
      query-plugins: true
      deprecated-verbose: default
      shutdown-message: Server closed
    spawn-limits:
      monsters: 70
      animals: 15
      water-animals: 5
      ambient: 15
    chunk-gc:
      period-in-ticks: 600
      load-threshold: 0
    ticks-per:
      animal-spawns: 400
      monster-spawns: 1
      autosave: 6000
    aliases: now-in-commands.yml
    database:
      username: bukkit
      isolation: SERIALIZABLE
      driver: org.sqlite.JDBC
      password: walrus
      url: jdbc:sqlite:{DIR}{NAME}.db
     
     
  9. You did a good jo but you missed some things.
     
    • Funny Funny x 1
  10. Thank you for this post helps a lot
     
  11. The option is after how many ticks is going to be checked if there are dirty itemstacks because doing it every tick can be intensive, 20 means that it will check every second or it will check in one tickwait 19 and repeat
     
  12. Yea, that's kinda obvious isn't it? But it does not state what dirty itemstacks are.
     
  13. I edited the config help page to add the vanilla defaults to entity render range, i added "Vanilla Default" as is very important to use the vanilla behaviour in some servers and players may get confused:
    entity-tracking-range
    Default: (players: 48, animals: 48, monsters: 48, misc: 32, other: 64)
    Vanilla Default: (players: 144, animals: 48, monsters: 64, misc: 32, other: 144)
    Type: Integer
    Do you like it?
     
    • Useful Useful x 1
  14. hanging-tick-frequency
    Default: 100
    Type: Integer
    Description: Controls the changes the amount of ticks between every time hanging is ticked for updates.

    I am changing this description to read:

    Description: Controls the tick update interval for hanging entities (Paintings, Item-frames, LeashKnot, etc)
     
    • Like Like x 1

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