Spigot Configuration (spigot.yml)

Discussion in 'Wiki Discussion' started by jtaylor69, Jun 13, 2013.

  1. Thank you for this tutorial ! ;)
  2. guys i have a problem. I set the merge radius in spigot file to 0 to stop exp orbs from merging but they still merge in a single one? What do I have to do ?
  3. Does Spigot for 1.92 have a setting to disable lightning from starting fires? I looked but didn't see anything.
    If not, does anyone know a mod that is working for 1.92 that would do it?
  4. Worldguard can prevent firespread and fire damage. Also I think you're looking for a plugin, not a mod...
  5. Thanks! You are right. I just use wrong word :p
  6. Thanks, this will be usefull!
  7. How to enable the IP filter in the "bukkit.yml ????

    Code (Text):
    # This is the main configuration file for Bukkit.
    # As you can see, there's actually not that much to configure without any plugins.
    # For a reference for any variable inside this file, check out the Bukkit Wiki at
    # http://wiki.bukkit.org/Bukkit.yml
    # If you need help on this file, feel free to join us on irc or leave a message
    # on the forums asking for advice.
    # IRC: #spigot @ irc.spi.gt
    #    (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
    # Forums: http://www.spigotmc.org/
    # Bug tracker: http://www.spigotmc.org/go/bugs

      allow-end: true
      warn-on-overload: true
      permissions-file: permissions.yml
      update-folder: update
      plugin-profiling: false
      connection-throttle: 4000
      query-plugins: true
      deprecated-verbose: default
      shutdown-message: Server closed
      monsters: 70
      animals: 15
      water-animals: 5
      ambient: 15
      period-in-ticks: 600
      load-threshold: 0
      animal-spawns: 400
      monster-spawns: 1
      autosave: 6000
    aliases: now-in-commands.yml
      username: bukkit
      isolation: SERIALIZABLE
      driver: org.sqlite.JDBC
      password: walrus
      url: jdbc:sqlite:{DIR}{NAME}.db
  8. You did a good jo but you missed some things.
    • Funny Funny x 1
  9. Thank you for this post helps a lot
  10. The option is after how many ticks is going to be checked if there are dirty itemstacks because doing it every tick can be intensive, 20 means that it will check every second or it will check in one tickwait 19 and repeat
  11. Yea, that's kinda obvious isn't it? But it does not state what dirty itemstacks are.
  12. I edited the config help page to add the vanilla defaults to entity render range, i added "Vanilla Default" as is very important to use the vanilla behaviour in some servers and players may get confused:
    Default: (players: 48, animals: 48, monsters: 48, misc: 32, other: 64)
    Vanilla Default: (players: 144, animals: 48, monsters: 64, misc: 32, other: 144)
    Type: Integer
    Do you like it?
    • Useful Useful x 1
  13. hanging-tick-frequency
    Default: 100
    Type: Integer
    Description: Controls the changes the amount of ticks between every time hanging is ticked for updates.

    I am changing this description to read:

    Description: Controls the tick update interval for hanging entities (Paintings, Item-frames, LeashKnot, etc)
    • Like Like x 1
  14. Regarding the Messages section of the configuration, are the '&' colour codes supported?
  15. Can somebody explain what
    Code (Text):
    does please? I'm not very familiar with ticks and that so an explanation would be grateful.
  16. prplz


    Removed the note about forcing achievement.openInventory, hasn't been valid for a few years
  17. SlimeDog


    @RypoFalem: Thanks for the hunger update. Please add a comment when you change the file, so we can see what you changed without having to diff the current and previous versions.
    • Agree Agree x 1
  18. Sorry about that slimedog. Will do.

    EDIT: In case it needs further explanation: I updated the default hunger values to what a current version of spigot produces.

    Code (Text):
          jump-walk-exhaustion: 0.05
          jump-sprint-exhaustion: 0.2
          combat-exhaustion: 0.1
          regen-exhaustion: 6.0
          swim-multiplier: 0.01
          sprint-multiplier: 0.1
          other-multiplier: 0.0
    #99 RypoFalem, Sep 21, 2018
    Last edited: Sep 21, 2018
    • Friendly Friendly x 2
  19. nice work man.
    • Agree Agree x 1

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