Hello, my start.sh somehow arbitrarily kills himself. In the console, I can only see this: http://pastebin.com/eBNZAqM4 Latest 1.8.8 spigot. TPS~19.8 Players ~200 OVH I7 4790K + 32GB RAM Help me pls, my ass is burning
This is kinda off topic but, what does all the "tags" you put in there mean. Like the "-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=45" I have always wondered that.
I used the flags of the topic https://www.spigotmc.org/threads/gu...remove-lag-fix-tps-improve-performance.21726/ This start.sh helped me with tps, but this issue has been before.
Yes, something like this could be caused by a lack of the specified memory, but the error shows no such thing and he even defines that his server has "32GB RAM" The script is being killed directly by something like the "kill" command, it is very odd.
Okay thanks. How come I can start my server with java -Xms10G -Xmx10G and not with java -Xms4G -Xmx6G
-Xmx states the maximum amount of memory that Java is allowed to expand upon. Example: You start your server, no players online, you're using 1GB of RAM. 30 players join and now Java needs more memory, java is told that it is allowed to expand up to (-Xmx) and does so freely. -Xms states the initial memory, upon start. If I start my server with -Xms1G -Xmx10G, then it will begin on 1G and freely expand to 10G. Take a look at your photo again You did -Xmx1G -Xms6G
Dear lord, how much RAM do you need? Have you tried simply reducing the amount of RAM. 1-2GB per server should nearly always suffice.
Dedicated OVH My start.sh http://pastebin.com/qi9H3eYM I do not know exactly how much I need the RAM, I can provide server 15GB, online on server will be ~300-400 players. For 1-2 days about 3-4 GB RAM. This configuration did not really help, 10 hours is used more than 9 GB. My latest wgprofile with ~180 online http://paste.enginehub.org/Sq7Vr.profile My latest wg report http://paste.enginehub.org/wQcVM.report
I found 1 obscure problem: the server rarely freezes for 10-15 seconds and the players come out of this, then the server continues to work as if nothing had happened. Prompt, whether it is possible to check the network for "breaks" ?