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Strange ChunkLoad Lagg

Discussion in 'Bugs & Feature Requests' started by jurre, Aug 29, 2013.

  1. Hello,

    We're running 6 Server, 4 Game Servers, 1 Hub server & 1 Bungee server.

    Bungee + Hub server's run on:
    I7
    32GB Ram
    16GB allocated on startup
    2 Gb/s Connection
    Windows 7

    the 4 other servers run on: (All 4 on there own server, same specs)
    I5 clocked @ 4Ghz
    32GB Ram
    16Gb Allocated on start-up.
    1 Gb/s Connection
    Windows 7

    Now I have a strange Issue. What I noticed since the 1080 spigot built.

    If someone joins a server, warps within the same server, Swaps from server. All chunks start loading just fine, actually they load blazing fast. But it disables all the other communication. Chat is no longer being updated, Players don't move. But as soon as the chunks are loaded. Everything is is fine. The chat will receive all the messages, players move again, ect....

    First I though it maybe was the bungee connection to the 4 servers. So I monitored the Ping. 24 Hour ping, resulted in:

    Ping statistics:
    Approximate round trip times in milli-seconds:
    Minimum = 0ms, Maximum = 1ms, Average = 0ms

    All the 4 servers, have the same results. It happens if I'm the only one, or if there are 200 players on-line. It doesn't matter.

    So then I swapped out the spigot for bukkit. And all the strange lag while loading chunks seems to be fixed. All the servers have different plugins except for: PEX, Commandbook, Worldguard

    I have checked the TPS, but that is always @ 20TPS.

    Does anyone know how to fix this?

    - Regards Jurre
     
  2. joehot200

    Supporter

    @jurre, this is a client issue and shoulden't affect other players at the same time.

    The only way to solve it is to load chunks slower, like 1 chunk every 5 seconds.
     
  3. Ping statistics:
    Approximate round trip times in milli-seconds:
    Minimum = 0ms, Maximum = 1ms, Average = 0ms

    Are you using a home hosted server?
     

  4. Well then it would take ages to load chunk after a TP, Also I'm only experiencing this with spigot. Its not a I/O issue, all the servers are running from Ramdisk's.

    How would I lower the rate on which chunks are loaded?

    Nope, its using a local connection within the DataCenter to connect to the minecraft server, this ping was from the bungee server to the Minecraft Server.

    Pinging the bungee server from my home connection:
    Minimum = 11ms, Maximum = 16ms, Average = 13ms

    all the other servers are not reachable from outside the Datacenter,
     
  5. Well I have no idea...
    Maybe a bottleneck hdd?
     
  6. i9hdkill

    i9hdkill Retired Moderator
    Retired Supporter

    :)
     
  7. Well.. Sorry mate your problem outdoes my skill set
     
  8. bump, still having issues